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TheKnuckmin

8
Posts
1
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A member registered Jan 06, 2022

Recent community posts

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The biggest complaint about this is the fact that the days end way too quickly. I hardly have enough time to explore before I'm kicked back to the main menu. The days in the original version of the game weren't this short. I would recommend the dev to make the days last a bit longer.    

Amazing to see this project being updated again!

Yeah, the ticket hunting is what really killed the game for me. During my first playthrough, I couldn't fully enjoy the environment due to the fact that I was constantly distracted by the search for tickets. I don't really know what the dev was thinking by adding this. It adds nothing of value to the game, and just actively hurts it.

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Oh yeah, what's up with the shadow guy anyway? In the beta, it was shaping up to be a constant threat that would hunt you throughout the game. But in the final build, it just appeared in the shower room, and made a brief appearance in the mall only to disappear from the game entirely. Such wasted potential.

The lazy river and movie theater were alright environments, but the rest of the game was bland and empty. Procedural generated environments was a bad call  by the dev. The hand crafted areas were so much better, the game needed more of that.

Honestly it felt like the dev just gave up on developing the game, and just released what he finished, with the hub being a quick and easy way to get the players in the levels. I wouldn't be surprised if there isn't going to be any future chapters. I would like to be proven wrong, but I have my doubts.

Well I just finished the game not too long ago, and all I have to say is what the hell happened to this game? The dev took what was once a promising horror game, and turned it in to a hub based treasure hunt that isn't scary at all. The first two betas were oozing with atmosphere  and slow burn horror, while the final game is just a tedious, not scary ticket hunt. I wanted a liminal space horror game, not a tedious collect-a-thon.