I found the issue, it seems like the duck is being stuck behind a collider. I changed it to the version I had before, so now if you play it should work! But then you are able to walk through the buildings (please don't as there is nothing behind there) xD
Thank you! It was hard tweaking the intensity in 3 hours, but I felt happy with where I got based on the planned length of the game. So I'm glad you can feel the same!
Thank you! I didnt think about it until someone else mentioned that it should reset when a typo is made, so now you have to erase it yourself, which is a silly thing sorry!
Thank you! Im glad the ambience was well recieved, but yeah it was hard knowing how much to tweak on the darkness and fog, and the distance for the logs
Yeah it was hard to know how much fog and such to add, and I ended up not having time to test enough to change anything! But I'm glad you felt a bit tense, that was the feeling I was going for :D
Thanks for the comment! It was hard figuring out how the mechanics of the canons would work but that is a very good input! I can see how that would make it more fun now in retrospect
Thank you! I spent a lot of time in the design process trying to think how to make the controls, so I'm glad it became as intuitive as I had hoped! And yeah had no time for balancing the difficulty meter...