Cloud moving could be made into the weather system and this would work well with a weather system!
I might make a HOW-TO video to show how to use this plugin and also how to pair it with a weather system. Would that be cool?
thekillergin
Creator of
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Thank you! That means a lot. I actually built this because I'm remastering my own game and desperately wanted to bring the static maps to life. One thing led to another, and this engine is what I came up with!
I'm so glad you think it's cool. Thanks for the support, and I hope it looks awesome in your game! (If it ends up working well for you, a quick rating on the page would be amazing!)
Awesome! Thank you so much!
I'm thrilled to hear the Universal Wind Engine is going to help you out with your game.
I would absolutely love to hear your feedback once you've had a chance to play around with it. (By the way, you are officially the very first person to buy this plugin, which means a lot to me!)
If you end up loving it, spreading the word or leaving a quick rating on the Itch.io page would be incredible.
Have a great day and happy game making!
Yes, of course.
Sorry Im back, Ill review the helpful video I created and see if I can make it clearer. It can be used for all your light needs. It can lighten or darken the whole screen as well as create light for the player and enemy objects. Ill make a new helpful video that helps explain how you can use it
Hello,
This plugin, last time I checked in the last few months, is by far the best and most optimized light plugin for MV.... it sounds like you have a different problem. You just need to make your graphic card run RPG Maker and not your CPU. By default, RPG Maker is run by the CPU.... so your graphics card doesn't matter lol.
Yeah the only issue that I have with that is if I update the plugin and make it better, I want you to be able to download the newest version with no problem.
Sorry, its taking me a bit, I just released the final version of my game Killer Gin today! Its a 50+ hr epic RPG! (Made with nova lighting hehe)
Ah, thanks for your input and time.
- I have one, I am not crazy about it, Imma work on finishing up a new version and posting ASAP!
- Yeah, I wonder if itchio has a place to spotlight certain games.
- I will, got FB, twitter, Instagram and other forums
- Ah youtube! I havent posted there in a while, thanks!
- I already have.... it's in review.
- Ah yes, gotta make the demo awesome!!
Hello guys!
I would love to know how I could get more feedback for my game that just launched on kickstarter. Do you think advertising on Itch.io (is that even possible) would help garner more feedback?
Game Download (PC, Mac, Linux: https://thekillergin.itch.io/killer-gin)
Game Browser Version (Use chrome): https://thekillergin.itch.io/killer-gin-online
Kickstarter:
https://www.kickstarter.com/projects/thekillergin/killer-gin-kickstarter
Sorry for posting so much but I think I may have found something that helps..... when you attack an SV enemies it seems dragon bones takes over and automatically idles them so they dont do the damage animation for the SV enemies.... and when they attack etc it reports that action is not defined which I am sure can make other animations fail etc...
I found a bug that breaks SV battlers when you install dragon bones (I tested 1.05 and 1.07)
This problem affects some of the enemy SV animations (especially the enemy damage animation)
Some people may think theirs has no issue but I am sure if you look closely your SV enemy damage animation is missing. To check, use enemies like the slime or a bat.... instead of the damage animation it will simply move back slightly and flash.... thats broken.
(ALSO to make battle test works correctly when you change the scripts you have to run the game, then close it, then test battle again for updates to take effect)
Hey Synthesis,
I am happy to hear that you are enjoying the game. I packed a lot of content into the game and the better you are at exploring, the more you will get out of the game. I am thinking that the targeting problem you experienced was due to the mouse. If the mouse arrow/cursor is on the screen it has higher priority over manual target selection, so be mindful of the mouse.
I look forward to your continued feedback. I am hard at work on the next big update.
Thanks. There is a lot to it, the more you play, the more you discover.
Ah, yeah, there might be an issue with the Itch app which is unfortunate. I am glad to hear there is no issues in the stand alone game.
Well Thanks for the post and I look forward to your continued feedback. I would love to hear what you like/dislike etc.
The Killer Gin Kickstarter has Launched!!!
Please take a look and let me know what you think.
Feel free to share with anyone that may enjoy old school RPG's.
Link: <a href="https://www.kickstarter.com/projects/761737381/killer-gin" target="_blank" data-ft="{" tn":"-u"}"="" rel="nofollow" data-lynx-mode="origin" data-lynx-uri="https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.kickstarter.com%2Fprojects%2F761737381%2Fkiller-gin&h=ATPLtBA-lAxoHlk7uL-6GVSCgi0GgXD-Jtu4R8YVvf56IcWFWrb8hQvPMIZbhpXnF5XqrgA0mrBONYiyJegStLuhcnc0KYsccbP7uuR2NVlH9S0o-U2m9k8sZxgranmMaXqCRM8F6Q">https://www.kickstarter.com/projects/761737381/killer-gin</a>
PS: Killer Gin Updated! Version 0.9.9 Released!!
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Hello Violette,
Thank you so much for asking. Fear not, the Kickstarter did not start yet, it has been postponed to March 21st. I just forgot to update it in the most recent update of the game. A great way to track the progress of the game is through facebook or the official Killer Gin Website.
Website: www.killergin.com
Facebook Game Page: https://www.facebook.com/TheKillerGin/
Regards,
Freddie



