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thejotak

3
Posts
A member registered Jan 28, 2022

Recent community posts

Congratulations on making this game, I can see that a lot of work has gone into it, and that work payed of. Starting the game, my impression was: "wow, what a menu." The music started blasting (which is really good), and I saw the logo and the sawwheel (wait is it called that?), and I was seriously impressed. The art is really good, and I can see a vision. That vision, was still present in the levels, but it was less complete there, I think it is a lack of polish, which not a big deal for a game jam game. And also the 3d in the levels must cost time to make, so for a game jam that is impressive. Oh and the blood effects were really nice, with the added effect of being able to see where you die most in the level. The lack of music, or a background track, in the level did dissapoint after such a banger in the menu.
The Gameplay was fine, nothing groundbreaking. Controls were a bit floaty, and the first level was waaay harder than the second/third/fourth level, the fifth level was really hard again. Level design was good, but more objects to interact with would have been nice. The theme could also have been used in more aspects of the game. But overall a good game, and especially so when considering it was made in 48 hours.

wow, i really like this. Espessially the art and souds are great.

The menu's are functional and clear too.The game is just overall good. Gameplay is fun, and I was definitely stressing at the end. It is balanced too: first time playing I failed, second time I just barely made it, and that feeling was great. It has an arcady feel to it. Controls don't feel super great and the gameplay is not really innovative, but the fun makes up for that. Well done!

this is a really great game! all the basics are really good and it has high a level of polish. but there are a few things that i think could make this a even better experience:

it doesn't really explain itself that well, just the general concept tho the explain menu is good as soon as you understand the general game. if you could explain the most basic goal of the game it would have helped me understand what i am supposed to do faster.

as far as I noticed, the difficulty doesn't really go up. and the game is not that hard once you get the hang of it, it would really help create some tension in combination with my last critique.

a high score of some sort, right now this is a endless experience that doesn't really have replayability. so if it consistently got harder and there was some sort of way to measure my performance in a run, it would make for this game to be a tactical dice-dance party game, which i would be totally up for playing!

one thing I just wanted to say is that this has great potential, and considering the time limit, this is a great achievement and you should be proud of this really creative, beautiful and polished experience you made. i hope i was able to provide good feedback and good luck on your next jam!