hey thanks for the reply! I’m confused as to why it’s not working as I’m using the same runtime as specified in the description. I managed to get it working by going to tools>project tool and manually converting it there. Thanks for the great resource.
thejevonjames
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Bought this today, I try importing and dragging into gamemaker and I'm getting an error. It says Error importing package. And in the output window:
Cannot load project or resource because loading failed with the following errors:
~~~ General errors ~~~
Cannot find function to change GMAudioGroup version from v1 to v0.
Cannot convert project
ProjectTool Failed
Any ideas, so I don't feel like I've wasted my money?
I appreciate the interest man, and honestly I can't wait to get the game out for you guys to play. The career mode, is mostly functional, but is missing a lot of the detail oritentated stuff like story beats, cutscenes, small events etc. So playing it would allow for a full game loop, but without the intended level of substance. That really early build for a while ago that I sent to Boxing Fanatico was a small scale look at the game, as it didn't even have the moving up and down the ring too. But I just started the process for a steam page yesterday, aiming to get that approved and finished very soon, with the hopes of putting the game out as it is right now in early access. So you'll be able to jump in for a much more reasonable price as soon as possible. Cheers again for your comment bro
appreciate the enthusiasm man! I am slowly working through finishing the career mode. It’s not a million miles away from 1.0 release, but I am dabbling in the idea of getting a steam page up and releasing early access. Keep your eyes peeled, I’m looking forward to getting it out to you guys to experience the career mode.
Quick question, I've noticed that the image doubles in size when applying this shader, resizing the application surface down to half the resolution I normally have it at works, but the image quality degrades a bit. Any idea why this might be happening?
EDIT: Nevermind, I realised that the automatic drawing of the application surface was disabled in the create event, so halfing the scale there worked perfectly. Thanks again!
Your game looks amazing mate, I'd have picked it up if there was a mac version of it. By the way, is there anywhere specifically where you learned to code a footy game? I've tried a number of times and it feels impossible at times, especially getting the AI to work and there doesn't seem to be much in terms of resources online, unless I'm looking in the wrong place. Congrats on a great game!
Controls:
WSAD for movement and body movement.
Directional arrows for flip and grabs. hold down arrow to kneel down and push up arrow to ollie.
When above rail, hold S to grind, quickly tap S and W to do a manual when just above the ground.
Hold space to use grab mod, so using directional arrows will now grab instead of flip.
Boneless: Hown down on the dir arrow to kneel, hold space bar to grab the board and tap up on the dir arrow to do a boneless, giving you more air time.




