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theironwill1014

12
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A member registered 15 days ago · View creator page →

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Recent community posts

I left your game open on accident in another tab and was confused why my computer was playing static noises for like an hour. I thought my headphones were broken! 0/10. (kidding of course)

I was smiling ear to ear during the entire intro cutscene, funny and adorable. Love the little fella, and the movement is some of the best I've seen for a tile-based game; it feels super smooth. I hope it finally gets to eat the sun eventually. You all are great!

This game gets the day and night feel so right because I feel like a hunter when its day time but as soon as it turns night I turn tail and skedaddle. The gameplay loop is seamless, and the transition between the two is amazing. Finally, the art style is simple yet effective.

Didn't even realize the loop was endless because I spent like 10 minutes just playing with the wizard's funky hands. The art style is so unique, and it feels really personal, like I understand your personality more by playing your work. Very nice!

I was a tad confused at first, but once I got into the game, I found I was having a blast. Trying out the new towers and hitting the new fishing spots was really cool! Though the game does smell a bit fishy

The art direction of the game is very unique compared to everything else in the jam and I really like it. I'll admit I was a tad confused on how to play, but I really love the concept. Keep it up fellas!

I don't know how to describe it, but the art style (from what I saw in the showcase) is comforting, it's cute, it's lovely, like a strawberry shortcake if that makes sense. I saw there were a lot of ideas that didn't get fleshed out and thats ok. I'm looking forward to seeing what y'all make in the future.

The art, both in the intro and out, is gorgeous, and the gameplay loop was difficult yet fun. I found myself frustrated when I lost, not because I didn't like the game, but because I felt like I could do better, and I was motivated to keep trying until I beat it. I hope to fight the Sun Mage someday!

I really loved level 7 when there were no plants that needed sun, so you had to move the sun out of the way, effectively making what was once your win condition a lose condition, that was a cool way to flip up the gameplay loop. Good work everyone!

This game looks good, plays good, sounds good, and is good. Hats off to everyone who worked on it it I love it

I really loved the dynamic sprites of the child changing as you progressed through the story. As a lover of visual novels you all did an amazing job

The night and day swapping was enjoyable and satisfying, hats off to whoever came up with that idea!