Thanks for the feedback! That is indeed the case at the moment. This is currently just a sandbox of ideas I've tested out without any clear layout or path to go forwards and the boosting indeed helps to by pass pretty much everything at the moment. I'm currently working ways to add little text hints as well as considering limiting the usage of the boost until at later point of the level.
At this stage I'm more curious about how the movement, grappling and boosting feels?

