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TheHungryBuppis

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A member registered Jun 14, 2020 · View creator page →

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Recent community posts

Thanks for trying it out! I have a shader pre-compile step which is why the game takes a bit to start the first time you launch it, but perhaps it’s not working sometimes for Edge.

Can you let me know if 1.) The game took a while to start the scene initially? There should be a 5-30 second load the first time you press start game 2.) If you have hardware acceleration turned on in the browser? It’s possible that the particles don’t work correctly without that.

Cute simple game! The controls are nice and responsive and the SFX all match really well with the aesthetic.

Very cool idea, love the MUD style simulation with a pretty neat dynamic story line of fixed characters that can change dynamically. Recruiting or protecting certain characters/heroes can have significant outcome on the ending.

Would be awesome if more of the generic “recruit” or “gain influence” decisions had more branching routes and optional choices to potentially increase their rewards or influence their outcomes.

(2 edits)

Thanks for playing, and also thanks for the feedback! You are not the first person to mention this to me! I will adjust the initial delay a bit on the shooters to be a bit more forgiving!

Edit: As a heads up I have just pushed a new build that both increases the minimum spawn distance for the shooting Debugger enemies, and increases their initial windup time. My intention for these enemies is to counter strategies where you are camping in one spot, so having them spawn close to you somewhat defeats that purpose.

If you give the game another shot let me know if that feels better!