Hi Yal
Thanks again for extra info. Seems to have worked
Thanks for the clear response. It helped get the freeze issue fixed but please note that applying the code to msh_spawn_namingmenu crashes the game as it affects the first naming menu.
I applied the fix in cc_shrinerename only. Problem solved.
Can you give me more guidance on the back sprite? For example how exactly do I
Check if the AMP-ID passed in is in the "enemy" region ( >= AMP_FIRST_ENEMY), and if so return the mond_SPRITE_BATTLE sprite, otherwise return the mond_SPRITE_BACK sprite.
Hi Yal
Thanks for this engine. I'm steadily working my way back to using Gamemaker thanks to it.
Please assist with these 2 queries: