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thegraywatcher

6
Posts
A member registered Nov 30, 2023

Recent community posts

Okay realized the 5% is if stuck in the stocks. The regular rate is higher and just never noticed because I rarely lose fights to the NPCs and their obsession with bondage gear by default is pretty high. Was always in some kind of restrained state and just didn't realize it. So yeah still numbers tweak but wouldn't be near to the degree I was thinking for these suggestions.

Okay not onto that 3rd suggestion. It is less of a rework for sex and more adjustments to what exists aside from one part. Going to start where this one did with knotting being changed from a finish flair option to a secondary type of penetration. So as it stands right now it is extremely difficult to effectively struggle as the sub. The numbers are just so low. The reduction in success is a great mechanic and feature as you tire yourself out, but the numbers still make it too hard to make any progress even though it feels like NPCs in sub situations have far better success against you. Not complaining about the NPCs as I feel their success rate is more what PCs should be. Also the minute you get penetrated there is no stopping things even if you got the dom nearly over the edge of stopping before. Resist has a 5% chance of working at all times with no ability (outside of biting in oral) of throwing them off you. This is without bondage coming into play either.

So the first part of my suggestion is to bump those numbers up. Give you (and NPCs) a better fighting chance of resisting. Then we can make other factors impact your chances in a realistic sense. How close to being knocked out you are, bondage, and even pain could hinder your ability to struggle. Pain on the dom could increase your chances. And then this ties into knots as if the knotting penetration option is taken then chances drop dramatically. Could also add a perk to bondage to make the negative effects less impactful or greater. Same for sex slave and giving you better odds at throwing off unwanted attention or from being thrown off.

The second part is just the option for NPCs related to fluids and pregnancy. I think it would be interesting if NPCs could be impregnated by other NPCs. You can already add cum from other NPCs into NPCs now and this would expand on the idea and give it impact outside of just becoming your own baby daddy. This could also tie into strapons and dildos that can pump filled fluids into someone. Imagine a random NPC in a FxF scene uses a strapon on the PC (like during the stocks) and it had some random cum into you. Pool could come from the permanent NPCs like Avy and Nova or your generated characters you met. Nothing like an anon baby daddy till you find out at the nursery. This could also give the equine penis a purpose as the PC might want to be sure the in heat NPC they are sexing only has you as their baby daddy. Imagine you pump that girl/boy full and wait out the pregnancy only for your name not to be listed. This would require expanding the ui for the nursery though and maybe make it so instead of just a huge ever growing list it is in like folders were you can look at individual names of NPCs (and yourself) that you got prompted about births about.

The last part of this suggestion of support changes related to penis types would be to make it so what sexual parts and info about those parts remains completely hidden until they are fully exposed. Right now you will always know what someone is working with regardless of clothing and perks. Perks just provide more info and think that part is perfectly fine as is. The issue is the knowing when they are clothed. I feel it would be more interesting and tie into the previous suggestions if you don't know till you have taken the plunge (assuming it is not a non-con situation at least). The gender is already reflected with colors of names, but it would be fun if you were okay with a pink name to avoid a dick only for them to be herm or shemale on you. Adds surprise and an element of making a mistake and finding the bail option. Could make more dom NPCs if you are the sub be less likely to just let you leave. Also it can make the penis types have some more weight as well as you thought the dragon faced NPC was safe only for them to whip out a barbed penis and you risk force ovulation if they penetrate you. Or make it more interesting trying to track down an NPC with one as you won't know till you jump in. Also give a reason to let Risha pay you. An interesting starting perk to make exclusive to the creation would be one that gives you a hint if they are packing or not. Or even just add a bulge text box that the hint is based on penis length. So none/short ones it would say there doesn't seem to be something there. Average ones it says it looks like there is one. Large is states there clearly is a bulge. Maybe even make it so human penis can't hide bulges unlike the sheathed ones.

Anyways end of my suggestions. Just think there is a lot more you could play with here that I don't see other games doing. Real risk/reward and giving more depth to what is currently a near purely aesthetic feature.

To continue with my 2nd suggestion, I'd suggest make effects like barbs being able to cause ovulation and the flared penis able to remove pre-existing fluids base line effects for their types. Make human one vanilla option with the benefit of !breasts stroking to happen before it is erect (which I think already exists honestly). Dragon I have no idea where to start on a suggestion here for mechanical effect. I get it is ribbed so increased arousal/lust gain for partner would be good, but I also feel like it needs something not tied to stats like the others get. For knotted it would be nice if knotting your partner actually did something more than a flavor related to it. Maybe make it so the knotting as an option happens after penetration or as a second option to it with knotting penetration making it so the ability to resist is impossible or very difficult. Got a 3rd suggestion now related to this topic, but finish this thought first.

By giving the types their own effects it makes your PC better at certain kinds of sex options. It also could add some new avenues for story elements and could make strapons and dildos interesting if they had the same kind of effects. Maybe even add in new kinds of both you can load up with cum you could pump into someones. Add a pseudo impregnation feature for purely vaginal characters and tie into the new 3rd suggestion. Also for PCs with vaginas (and even asses with a certain starting perk) would have reasons to worry about or seek out certain penis types. Like avoiding barbs to not risk forced ovulation or seeking one out (Risha for example) if you don't have/want to buy heat pills. Same for knots becoming risky if it is a penetration type rather than a finish type in more non-con related scenes. Or you might want to avoid a flared penis if you are trying to get knocked up by a specific NPC and having that cum removed. Suck if you want to have Nova's pups and some random horse dicked NPC removes it all ruining your plan. Then you could make perks related to making these effects more/less effective.

Alright so could track down any kind of answer for this question I had. What kind of effects do the different penis types have? Knot for just knotting content is a given, but does it actually have a mechanical feature tied to it? Barbs can cause damage and induce ovulation (in PCs with the right parts and with a specific perk active at least). But what about the horse and dragon penis types? What effects do they have that is special or is there anything special about any of the penis types from a mechanical rather than aesthetic function for PCs?

So far there is no information provided in game about this and the wiki doesn't exist. No one has brought it up in a public area either. So related to my question are 2 suggestions: add text on the effects of different penis types in the creation section and add mechanics related to the penis type.

For suggestion one it is just to clarify for people who aren't as familiar with how certain types do from a realistic view point. Particularly the dragon penis as it is 100% fictional. Certainly keep someone else from feeling frustrated not finding any answers for a very minor question like I did.

For suggestion two it would add new dynamics to the game and consequences of sex. Currently only knotting and scrapping exist from what I have seen and only barbs have a reason a vagina equipped PC with a singular perk might want to avoid (or track down) that penis type. This doesn't feel equal for penis equipped PCs as outside of an additional option to how you release there is nothing special for the type you pick.

Starting this by saying, I appreciate you reaching out and responding. That is a very good sign from you and I'm glad to hear you are making improvements!

To give some more specific feedback than before, I think you need to focus on a good tutorial at the start to help explain things to new players. Maybe offer a way to skip it as well for those familiar. Perhaps a much more condensed version of the first level? Say a total of 3-5 encounters with a pair of branching paths so people get the idea of what is to take place. You can explain the stats here and give out enough materials for a player to increase a couple of stats before they really begin the game in earnest. If they skip maybe just give them the materials for the stats for free rather than through the tutorial gameplay so they don't feel cheated.

As I said the concept is interesting, but if you want real time elements then you need to make the visual ques clear and mechanics precise. Think Dark Souls in how enemies telegraph attacks or actions for you so you know when to make certain actions even if they don't give you a lot of time to do it. You are combining 3 different mechanical systems here being turn based, real time action, and rogue like progression. They don't exactly mesh well together naturally so I'm aware it will be challenging to pull off. I do think you are on the right path but definitely needs more fine tuning.

Anyways all I really have to offer opinion wise. Hope it helps and hopefully the improvements you already have done really work in your game's favor!

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I would not recommend this game to anyone trying it. There is no explanation on how stats, moves, or even combat really work outside of that buttons exist. It combines this turn based style with reaction based defensive actions, which is a neat idea but is extremely frustrating in practice. Your action goes off instantly yet the enemies is on this goofy delay with no good tells on the timing for any of it. It is always a coin flip if it will work or not. It is extremely grind oriented and you start off so weak that fighting a single enemy is difficult while multiple is just impossible. I don't want to devote hours learning how all of this works when it isn't fun or rewarding to do so. And all of this coming off a censored version of the game with them pushing people to go to the patreon for actual access to what is likely the only rewarding aspect of this game: uncensored scenes.

 What this game promises and what it delivers are not the same and it is not worth your time despite the interesting concept.