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theFreezerFlame

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A member registered Sep 28, 2020

Recent community posts

Will there ever be a bonus "Reflection Mode" like the School Mode in official DR?

NGL I was fully expecting to see it unlock at the end because the setup is perfect for a "nobody dies" scenario.

Is this planned at all?

I also want to say I found this to be one of the best fangan projects I've played, great job.

Disregard. I didn't think it posted. Sorry.

Running Worlds 0.3.3.1 (OSXPlayer Release)...
Trying to generate world with seed: 792705275, Altitude Scale: 0.75, Sea Level Offset: 0, River Strength: 0.5, Avg. Temperature: 13.7, Avg. Rainfall: 990
Active Mods: Mods/Base
ArgumentException: Mod path 'Mods/Base' not found
Manager.LoadMod (System.String path, System.Single progressPerMod) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.LoadMods (System.Collections.Generic.ICollection`1[T] paths) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.TryLoadActiveMods () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.GenerateNewWorld (System.Int32 seed, UnityEngine.Texture2D heightmap) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager+<>c__DisplayClass239_0.<GenerateNewWorldAsync>b__1 (System.Object state) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Rethrow as Exception: Unhandled exception in GenerateNewWorld with seed: 792705275
Manager+<>c__DisplayClass239_1.<GenerateNewWorldAsync>b__2 () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
ManagerTask.Execute () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.ExecuteNextTask () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.ExecuteTasks (System.Int32 count) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
StartGuiManagerScript.Update () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)

Running Worlds 0.3.3.1 (OSXPlayer Release)...
Trying to generate world with seed: 1965078183, Altitude Scale: 0.75, Sea Level Offset: 0, River Strength: 0.5, Avg. Temperature: 13.7, Avg. Rainfall: 990
Active Mods: Mods/Base
ArgumentException: Mod path 'Mods/Base' not found
Manager.LoadMod (System.String path, System.Single progressPerMod) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.LoadMods (System.Collections.Generic.ICollection`1[T] paths) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.TryLoadActiveMods () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.GenerateNewWorld (System.Int32 seed, UnityEngine.Texture2D heightmap) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager+<>c__DisplayClass239_0.<GenerateNewWorldAsync>b__1 (System.Object state) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Rethrow as Exception: Unhandled exception in GenerateNewWorld with seed: 1965078183
Manager+<>c__DisplayClass239_1.<GenerateNewWorldAsync>b__2 () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
ManagerTask.Execute () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.ExecuteNextTask () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
Manager.ExecuteTasks (System.Int32 count) (at <ed3765b34b1343778eee5c78bfe44b2b>:0)
StartGuiManagerScript.Update () (at <ed3765b34b1343778eee5c78bfe44b2b>:0)