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The Fire Alchemist

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A member registered 84 days ago · View creator page →

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Ups! You're right about the stats. I'll be working on that right away.
In the meantime, maybe I could help you with the Relativity section of the Rulebook.

The phrase "Combat is verbal, not spatial" is intended to summarize the relativity section. Maybe you'll understand better after reading the sample session, but no harm in explaining the connection here:
The phrase references how combat is not about distances, it is about states, about verbs, about statements.

If I say "I move towards the attacker", that is verbal combat, regardless of how far I am from said attacker, I am going to get there in this turn, precisely because distances don't matter mechanically. Unlike when I say "I move 2 meters towards the attacker", where space matters.
"The attacker was 3 meters away, you haven't reached him!" or "The atacker was just 1 meter away from you, you walked past him" are examples of spatial combat results.
Get me? :D

I wasn't able to enjoy the game as every time a small amount of time passes, the game crashes.
Maybe it's my system? I'm not sure.

It looks peak tho.

Had a lot of fun playing. I noticed quite a few sprites are from other games, but that's fine considering its free and the level design is real nice.
:D