New update includes item "recommendations", which should make it clear what items benefit which specific units.
thefakeborzi
Creator of
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Regarding the first point...I'm cooking something up that should help with that. And regarding the second, I'll just need some more time to come up with new enemy types and stuff. But yeah that will all get added!
In the meantime, I suggest joining the discord. There are quite a few discussions about balancing and improvements to UI, bugs etc. on a regular basis. Much easier to discuss there than here :) Thanks for playing and your feedback!
Okay, I finally got around to improving endless mode. I made the following changes:
- nerfing the execution item (I know that might not be popular but I think it means that only 1 strategy is viable for endless mode)
- in endless mode, enemies now gain new abilities during over time, so you have to adapt your strategy and unit composition
- implemented flying (for endless mode only at the moment)
Nur weil es mehr englische Leser gibt: I released a "nerf" patch for rogues that makes them harder to assemble and reduces the overall strength of crit synergy to make other strategies more viable - thanks for playing and your feedback, let me know if it is now better. FYI I might test a few bigger changes as well coming up, so join the discord if you want to give more feedback and weight in on new changes early.