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thefakeborzi

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A member registered Apr 11, 2023 · View creator page →

Creator of

Recent community posts

Ill keep an eye open on what could cause it...

Thanks for the bug report!

Any specific thing you did so I can reproduce it (I tried dragging those units and it was fine)...I'm using chrome browser.

Oh my, thanks for the offer! That is very generous and I won't say no...I messaged you on boosty :) 

Thanks, it should be corrected now!

Thanks for playing and the nice comment :D 

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Thanks! Really nice of you, but no I don't take payments :)

Thanks!

Ahh, that's a bummer...I try to keep on top of most crash reports, if you notice anything that might have caused it let me know!

Keep at it :D

- No the level up currently does not do anything, I might change that in the future but I have to think of a concept (if one exist) to make that work without making the entire game a grinding slog

- Bottom left in the level selection view lets you switch out the boss for new level variants and waves.

Thanks for playing!

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Thanks and good hint! You can btw lower the sounds volume in the menu...but I will check if there are sounds layering :)

Thanks!

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Thanks for playing and yes, there is still a lot planned for sure :)

thanks!

My bad, will be fixed in the next patch :D 

Thanks!

Appreciate that, and yeah I think such a feature could be interesting....thanks for the suggestion!

Thanks! Great assets being used... ;)

New update includes item "recommendations", which should make it clear what items benefit which specific units.

Regarding the first point...I'm cooking something up that should help with that. And regarding the second, I'll just need some more time to come up with new enemy types and stuff. But yeah that will all get added!

In the meantime, I suggest joining the discord. There are quite a few discussions about balancing and improvements to UI, bugs etc. on a regular basis. Much easier to discuss there than here :) Thanks for playing and your feedback!

I changed flying again, hope you like the change - it now means that any melee attack has a 50% to miss flying enemies. This can obviously be countered by playing non-melee units or having luck, which increases the chance of hitting flying enemies with melee attacks. Let me know what you think!

No I totally expected that to be the reaction :D it's pretty hard when you made your entire build around one strategy and then you got to pivot...

I have some ideas for a workaround that could be helpful though :)

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Okay, I finally got around to improving endless mode. I made the following changes: 

- nerfing the execution item (I know that might not be popular but I think it means that only 1 strategy is viable for endless mode)

- in endless mode, enemies now gain new abilities during over time, so you have to adapt your strategy and unit composition

- implemented flying (for endless mode only at the moment)

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This might sound weird but I'm actually shocked that people played to level 110 :D That's awesome, thanks for playing!

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Endless mode got added today! It's the same wave over and over for now. Let me know what you guys think.

Nur weil es mehr englische Leser gibt: I released a "nerf" patch for rogues that makes them harder to assemble and reduces the overall strength of crit synergy to make other strategies more viable - thanks for playing and your feedback, let me know if it is now better. FYI I might test a few bigger changes as well coming up, so join the discord if you want to give more feedback and weight in on new changes early.

Dein Deutsch ist gut..ich bin auch Deutscher :D Danke für deinen Kommentar, das wird *alles* kommen! 

Mercenaries = Rogues? 

Thanks for the nice comment, made my day!


Yes, there will be a lot more content in the final version and I will constantly be updating this here. Just now I added sounds and some additional balancing/content, for example.