very good, loved the twist, awesome art style
the-emm
Creator of
Recent community posts
I didn't really enjoy it that much, but that's probably because I'm just bad at this type of game. It's an interesting concept that could be expanded on, like making several fights leading up to a big boss fight. It's not bad, just personally boss fights are my least favorite part of a game and that's all this game was. Not a fan of attempting something over and over. The spin to gain extra damage mechanic was... a thing. I didn't like it that much ecause it felt like I was just getting disoriented anytime I actually wanted to deal damage. The visual were nice at least for Cyclona and overall it was pretty good. :)
The goal was a little confusing to me at first, but I eventually got it. I was a little confused why my kraken's arms kept disappearing until I realized. It's a cool mechanic you got here! I saw the (cutscene...?) at the end and I didn't really understand it that well but I think that's just me. I liked the visuals. I liked the notes in the bottles once I figured out I was supposed to collect things. Good job :)
I usually don't love puzzle games, but this wasn't too hard to get the hang of, and I actually liked it quite a bit! I also liked the art style (personally, I'm a sucker for pixel art). The rotation mechanic is also very on-theme. The title was a little hard to read, but once I figured it out, I thought it was pretty funny. I think there could be a tutorial level or at least instructions in the description, since it took me quite a bit to figure out how to play. I'm not sure about the seriousness, but the player does have sunglasses, which means it has to be serious. Good work! :)
