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TheEggmo

10
Posts
9
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14
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A member registered Sep 08, 2017 · View creator page →

Creator of

Recent community posts

Nice, that's quite a high score! I'm glad you enjoyed it!

Thanks for the feedback.
The acceleration and lack of friction makes it easier for the player to move around and enables tech such as launching yourself against a slope for height at the last second. On the other hand it takes a couple tries to get used to the movement.

I'm glad you enjoyed it. Thanks for the feedback!

Haha yeah, chaos is the intended experience. Glad you enjoyed it!

Yeah I have yet to figure this one out. I'm pretty new to RigidBodies in Godot and I still have a lot to learn. Thanks for the feedback!

Very interesting concept and very well executed. The quality is very impressive for a game made in such short time.
My only complaints are that the friendly and enemy pieces appear too similar and sometimes I confused which are mine and which aren't, despite the white outline. Also I had some trouble when dragging the mega pieces, I often had to drag them a couple times before they finally moved.

I really like the art, sfx, music and the juice! It really helps set the atmosphere of the game!
I do wish that the player character would be more responsive tho. The full stop when attacking and slow acceleration feels a bit stiff imo, given how fast the npcs move and react to attacks. But that might be just skill issue on my part ;)

Very atmospheric! I really like the visuals and sfx! It was a little too hard for me, but I had lots of fun.

Really cool concept. It gets a little too hard too fast imo, but it's still really fun.

Very cool game! I like the artwork and the combat feels very nice.