Neat idea, wish there was more depth, like more enemy colors and multiple cells that you have to micromanage. Currently it's just a reflex check to drag the cells to grab a color, change ammo, kill enemy, repeat
TheEggmo
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Amazing game for such a simple concept! At first I didn't think this game was anything until it started introducing levels where you needed to stall a guy to reposition another, or sacrifice some guys to let others reach the end. I only wish some of the levels were placed less focus on precision-platforming, since it's already hard to keep track of four guys on top of making tight jumps
Really impressive game for such a short time, with a bit more polish and content I could see this being a full fledged game on steam or mobile. I really like that there isn't a single correct solution to each puzzle, but a degree of freedom. I had some trouble running it on firefox at first, but once I switched to edge it ran well
Very interesting concept and very well executed. The quality is very impressive for a game made in such short time.
My only complaints are that the friendly and enemy pieces appear too similar and sometimes I confused which are mine and which aren't, despite the white outline. Also I had some trouble when dragging the mega pieces, I often had to drag them a couple times before they finally moved.
I really like the art, sfx, music and the juice! It really helps set the atmosphere of the game!
I do wish that the player character would be more responsive tho. The full stop when attacking and slow acceleration feels a bit stiff imo, given how fast the npcs move and react to attacks. But that might be just skill issue on my part ;)






