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TheEggmo

21
Posts
10
Followers
18
Following
A member registered Sep 08, 2017 · View creator page →

Creator of

Recent community posts

Neat idea, wish there was more depth, like more enemy colors and multiple cells that you have to micromanage. Currently it's just a reflex check to drag the cells to grab a color, change ammo, kill enemy, repeat

Amazing game for such a simple concept! At first I didn't think this game was anything until it started introducing levels where you needed to stall a guy to reposition another, or sacrifice some guys to let others reach the end. I only wish some of the levels were placed less focus on precision-platforming, since it's already hard to keep track of four guys on top of making tight jumps

Very fun! The enemy attack patterns are varied and engaging. I consider the dash not worth it vs spamming left click for most of the fights, so it was clever to force its use on the 5th level. The visuals were a bit overbearing, but the juice is definitely there.

Really impressive game for such a short time, with a bit more polish and content I could see this being a full fledged game on steam or mobile. I really like that there isn't a single correct solution to each puzzle, but a degree of freedom. I had some trouble running it on firefox at first, but once I switched to edge it ran well

Very cool idea for a puzzle platformer. Unfortunately I got softlocked on the first stage with wind by throwing a seed near a ceiling :( 

I also kept clicking out of screen bounds because I couldn't distinguish the page background and the level.

Simple but satisfying, really nailed the juiciness of combat. I wish there was a bit more variety in enemies and upgrades, but otherwise super fun!

Cool game, but a bit too hard for me. 

I think adding a bar that shows how far you've made it would be a great motivator!

Very creative, really fits the theme!

Cool game play in the vein of Foddy-likes, but the controls could be a bit more responsive.
Also, as a fan of bouldering I wish there was a level about climbing a taco bell restroom stall

Very creative but a bit too hard, it feels like I have no control over where the bytes go

Combat is very satisfying, I wish the game had more levels

Nice, that's quite a high score! I'm glad you enjoyed it!

Thanks for the feedback.
The acceleration and lack of friction makes it easier for the player to move around and enables tech such as launching yourself against a slope for height at the last second. On the other hand it takes a couple tries to get used to the movement.

I'm glad you enjoyed it. Thanks for the feedback!

Haha yeah, chaos is the intended experience. Glad you enjoyed it!

Yeah I have yet to figure this one out. I'm pretty new to RigidBodies in Godot and I still have a lot to learn. Thanks for the feedback!

Very interesting concept and very well executed. The quality is very impressive for a game made in such short time.
My only complaints are that the friendly and enemy pieces appear too similar and sometimes I confused which are mine and which aren't, despite the white outline. Also I had some trouble when dragging the mega pieces, I often had to drag them a couple times before they finally moved.

I really like the art, sfx, music and the juice! It really helps set the atmosphere of the game!
I do wish that the player character would be more responsive tho. The full stop when attacking and slow acceleration feels a bit stiff imo, given how fast the npcs move and react to attacks. But that might be just skill issue on my part ;)

Very atmospheric! I really like the visuals and sfx! It was a little too hard for me, but I had lots of fun.

Really cool concept. It gets a little too hard too fast imo, but it's still really fun.

Very cool game! I like the artwork and the combat feels very nice.