Weapon Ball Ideas:
1. Dice. It does damage from 1 to x randomly. X doubles on hit.
2. Glue. Every time the weapon hits the wall, it leaves some glue on it for X seconds. If the opponent touches the glue, they lose one HP. X increases on hit.
1. Totally agree but they’re easy to learn by the pictures.
2. Yes but only for that purpose. No doing damage to other weapons like unarmed or soul guitar.
3. Yes
4. I don’t see the problem
5. Isn’t hammer already like that but it needs to parry
6. That is too OP. I agree it needs a buff but not like that.
7. I don’t really care. Do it, don’t do it. Doesn’t really matter.
8.Why not?
9. Katana v2 is weak already.
10. Good idea.
I can code a bit myself (I can’t see your code so I can’t do the rest of Axe)
Possible Axe Coding?
Axe Damage = (health/ *I don’t know, 12.5)
Damage= first digit of Axe Damage. (don’t know how to code this myself)
If this doesn’t work try this… this takes a while….
If AxeHealth = 100 then
Damage = 8
else
If AxeHealth<100 and AxeHealth >87.5
Damage = 7
else….