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TheDreadNite

31
Posts
1
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20
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5
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A member registered Nov 04, 2020 · View creator page →

Creator of

Recent community posts

Awesome job, this felt very well put together and felt very satisfying to play!

Great visuals, environment, and gameplay - great job with this in one week!

Wow this has very well-thought out gameplay and an impressive amount of polish!

I rate all the games I play - yours included :)

Interesting game concept!

Very nice 3D art!

The movement felt great and the power ups were very enjoyable to buy and use!

Super creative concept! I really like the idea of the passive RPG style game in the corner of your screen.

Played and rated.  Nice work!

Very engaging puzzles!

Very nice art and music!

Very cool run and gun experience!

Very clean experience!

Wow its very hard to make a 3D game in only a week!

I can tell a lot of effort went into this!

Funny game lol!

Very nice, loved the animations and the music.  Great vibe!

Very clever theming lol!

Very nice pixel art!

Very nice gameplay and the charge shot felt very satisfying to hit.  I also enjoyed the random buff/debuff risk mechanic as well!

Very satisfying shooting effect, and nice clean game loop!

Very clean and polished, with satisfying physics and sounds!

Pretty sweet game!  I got to 77.  You have some satisfying sounds and physics.

Played & rated, thanks!

Played & rated, thanks!

Nice!

(3 edits)

There are so many games, so if people would be so kind as to offer to link their own to play (and rate) that would be greatly appreciated!

I would also love for anyone to check out my game as well:

https://itch.io/jam/brackeys-14/rate/3852062


This game was made as in 2 weeks for the Cultural History Game Jam.  Development may continue in the future depending on results of the game jam.

I love it!

I just reviewed our cost files and found the typo, and it should be fixed now.

Thanks for the feedback!  I will definitely look into the sequencing issue since we don't want the game to force a restart due to your decisions, but rather affect timing required to progress.  As for the names, that was the order in which team members joined the project, and being alphabetical to that point was merely a coincidence.