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TheCyberBrick

6
Posts
A member registered Jul 25, 2020

Creator of

Recent community posts

Some very clever ideas here. It's almost a bit like a metroidvania in the sense that previous areas keep opening up in the more you play and trigger/unlock things. It's a bit unclear what you can and can't interact with E, I think that could be a bit clearer.

Heh, very creative! A restart button/key would be great for situations where you already know you've messed up.

I like the clean art style and that you get more points when you swing and hit hard. I feel like the game could reward this even more though because I felt reluctant to actually do big swings as opposed to carefully placing the circle because it just felt too risky for the reward.

Great idea and execution! It's surprisingly tough to keep track of all the bomb counters. I could see there being various types of bombs, e.g. ones that explode horizontally vs. vertically.

Nice! I like the variation in the timers, that caught me off guard in a good way.
Maybe there could be some secondary objective while the counter is at 0 to keep the player occupied? The off time otherwise feels a bit long sometimes.

Fun game! I learned something new each round which kept me entertained (like how you can also bounce the pufferfish).