The update makes the game way easier to understand, and the new models and text are done way better.
However, I have a few things to note...
So far, a big problem I noticed is that you can't fast forward text. You have to wait a second or so for the next text to appear, and you can't press a button to skip the waiting. That's okay, but it can get a little annoying when it happens in almost every text box.
Secondly, I'm not sure if they haven't been implemented yet, or it's on purpose, but the only character I can find is Terranious.
Thirdly, with the new reward you get from winning battles, the sacks... if you get exp, it actually doesn't level you up. It's almost like you don't get anything from it other than the money.
Finally, if you run out of money, and you haven't unlocked a casual battle with Terranious yet, you can't heal yourself by sleeping in your own bed or anywhere, so you're stuck at 1 hp and have to load an old save.
Very good game, just wanted to add my input :3
TheCrystalRiver52
Recent community posts
SPOILERS!!!
I don't know if this was intentional, but there is a spot in the railing where you can jump over the invisible walls in the slenderman clock section. This is located next to the NO ESCAPE door in the main hub area. I explored there and managed to find a place where I could jump off the map, and there was unfortunately no way to teleport back to the main area, so I had to close the game with task manager and lose all my progress :(
If the game creator sees this, maybe add an easter egg, or someway to get back to the main area? xD
Oh, and maybe a way to un-stuck oneself in the case of any more of these situations, though I know none. (I'd also like an easier way to get back to the section I was at, though that would probably break the immersion. [I also wouldn't mind playing through this masterpiece of a game anyhow.])
Thank you for reading, bye bye now :)
Is there going to be male NPCs/enemies and the ability to be male? Or is it only going to be female characters, enemies or NPCs? If there will be males, will they also have the ability to CV?
Also, a few bugs or quality of life I'd like to point out: The text is a little small, so an ability to increase the size or change the font would be nice. Also, the ability to hold rest instead of turn it on would be greatly appreciated. I died multiple times due to not being able to stop resting in time.
Anyhow, great game so far! Keep up the good work <3
What an absolutely stunning game: I must say, heading into it, I expected a cliche and niche horror game all about surviving a garden full of monsters and managing a draining blood supply. However, what I found instead was a thriving story with lovely characters: I enjoyed every chance I had to spend time with them, and though I have my critiques over certain areas, it was a very, very amazing game to play through.
A few problems I did notice was that the game dragged on a bit too much near the end: the characters repeated dialog, and I was left just going to sleep over and over again waiting for a certain character to appear again. The idea of having characters come back every few days or so is a great idea, but it was executed rather poorly in this regard near the end. The beginning was full of handling the bugs, the characters and your garden while managing your time... so not being able to interact with every character was something that kept you there, wanting to see more. But near the end, you've gotten every flower, there's no more bugs, there's just repeating days waiting for a certain character to return to advance the story. A little more meat in-between the days would be nice... but thats assuming it's not a story game, which it is. Adding more reason to grow the same plants would be nice, too! There was less gardening at the end and just waiting.
Back to my compliments over the game: the writing was phenomenal, learning the plants after picking them was great, and the ending, though bittersweet, was portrayed rather beautifully. Nothing lasts forever, and the time you spent in the game was wonderful: it ended much better than most games you see, like a little box closing for the last time. You can remember what was inside, but you'll only be able to imagine what happened to the items or characters. Maybe they continued to take care of your garden, maybe they moved on. (A small tidbit, if I might add, is that I absolutely love Lucian!)
To wrap up this rather long review, I just want to say that I'm saddened I haven't played this beautiful game sooner, but I'm very glad I was able to experience the absolute treat that I found it to be. If you play the game, you'll not be able to put it down. 10/10 game, 5 out of 5 stars. I wish you luck on later projects, and I will surely check them out if you make any more!
The game was fairly difficult for me in the beginning as well... However, the learning curve is very much achievable. My best advice is to keep your distance, and try to flash multiple ghosts at once. If ghosts get too close while you're trying to capture them, let go of the ghosts and run away to let your flash recharge. Continue this until you're able to capture every ghost in the room.
I'm rather quite enjoying the game so far! I always love seeing lore and stories in games like these because I can see the passion being put to work in the project. I have a few bugs I've noticed that I'd like to report really quickly, and a few suggestions.
The most major bug I've found is that the Forest Arion still did her scene after I defeated her. I couldn't quite recreate it since I kept losing to her after, so it could have been a glitch. This next one is minor, but I could try and craft a major spirit with the shrine before I got the journal.
A few suggestions then, which is most likely already being worked on, so apologies if I'm just spewing thoughts: In the beginning I was rather confused on what to do after I talked to the mayor. There were really no signs other than go to the shrine. It took me a little bit to realize I could go up past the shrine through the pathway to obtain the journal. My suggestion is a bit more directions? And possibly a bit more leniency on combat, as in the beginning of each turn i have to either tank the first hit as I summon, or use my focus or dodge to just spam simple spells on the enemy. I also haven't seen an increase on mana for the journal, but I'm only on level three so that may just be bad playing on my part.
Other than that, pretty good game so far! Keep doing what you're doing and I'm sure the game will grow.