I'm having some trouble setting up my Quest for UE 4.27 development and was wondering if anyone could help.
I set up Android Studio, connected my Quest 2 via USB C cable and Quest Link. After that, I went to "Launch Options" > "Project Launcher" > "Launch" on Quest 2. It finishes building and cooking, but gets stuck when Launching on the Quest 2 on a permanent loading screen. All I see is 3 dots and nothing happening. Any ideas? Am I doing this right? How do I test my UE4 project in VR