12.57
Jackson Westbrook
Creator of
Recent community posts
I love Meowmeow. I really enjoy the various systems you were able to introduce with this game. The poop mechanic was very interesting, and limiting it was a very good idea. I wish there was a way to further deter your owner while playing the game. Maybe when the owner touches poop she runs away or freezes or something. Aside from this, I find the game quite fun to play. Also maybe work on the platforming.
This is one of my favorite games from the entirety of this semester. I think the graphics and systems are remarkably cohesive and there is so much effort shown in their production. Everything has unique animations and sound and all of the details serve to make the game beautiful. The party system is very innovative and you play with how each character's mechanics work in interesting ways. The only further advice I would have is to make sure that every character is able to complete the game in their own way.
The art is really beautiful! It's all incredibly together and cohesive and makes the game feel very airy and fun to play. I love the platforming challenges as well, I feel that the platforming fits in the world very well and the player is able to traverse the level very smoothly. I want to see more implementation of the alternative vision mechanic!
Beautiful aesthetic, interesting decision to create it all in black and white, it definitely adds to the spooky atmosphere you were attempting to portray. The witch feels a little overpowered in my opinion. Maybe it should move slower, or the teleportation should be on a cooldown. I think the audio could use some work for sure, but besides that it's a very cohesive and complete game.
The camera perspective, art and level design are all great positives behind this game. I find it a bit difficult to win as the older siblings, maybe the younger siblings need more of a delay before they are able to shoot again. The 3D models are very well done and feel cohesive with the color scheme and world.
I really love the conceptualization behind this game. I think it was very ambitious to attempt to create a card game from scratch with brand new mechanics involving many systems. I love the art on all the cards as well as how you based the systems in the world of Tarot you that are attempting to capture. The documentation is also wonderfully thorough.
The art and animations are very cohesive to the aesthetic you are attempting to achieve. I really wish the platforming was more fleshed out and less difficult, as sometimes it requires pixel-perfect jumps that are very difficult for a normal player to achieve. I want to be able to see the end of the game without immense struggle solely resulting from my inability to platform.
Very cool concept, moving through NYC. Sometimes the colliders can be a bit confusing to jump on, not sure where all the platforms are. Consider adding enemies, also give the player a reason to collect the boba tea. It feels like beambeam needs some simple animation as well (walking, jumping, etc). Interesting concept but could be a little bit more fleshed out later.
Really beautiful art style for this one. I love the character and the world design as well as the concept behind it of collecting lost memories. A few bugs, but only a few that impede gameplay. The cubes need to be tagged as ground so that the player can jump off of them after pushing them. That should be a quick fix. The player's health also feels too high or the obstacles don't do enough damage, the enemies don't do any damage at all. Consider locking the rotation of the enemies as well, as well as maybe implementing a way to defeat them.
Beautiful artwork! I love the way you implemented the UI buttons into the world with the character. Sometimes the proper direction for the player to move can be confusing, and sometimes the background can be confused with the foreground. More feedback on getting hit could also prove useful, as the only indication that an enemy has hit you is the number of lives going down. Make it obvious in the world. Try to find ways to make the border of the world without invisible walls.
Beautiful design around this concept. I love the idea of a rat collecting cheese as a metaphor for the way we collect currency as humans. Maybe make the bullets that the enemies shoot bigger and slower, and consider implementing a health system so the player doesn't die instantly. Great world design and level building. Also, make sure the capital resets when you die! Currently it is persistent among lives.