Very cool game!
TheBoyWndrr
Recent community posts
This jump is heavy! It's a bit annoying as I can't time my jumps properly (especially when I'm trying to clear 3 spikes) but I also think it's a bit of a learning curve as well as I did get used to it somewhat. So the jump itself is challenging. If that was the plan, well done!
Also, I don't know my score til the end. It would be nice to know my score as I'm playing. I'm going to assume that your aim was for a very minimalistic art style so having a UI may go against that. So what you could do is find a way to mark the position where a player last got to. Could do this with a spike/square that's white (marking where the player previously died), and once the player goes past that point, the spikes/track flashes white (like a celebration).
But the art style and retro music is clean! Really adds a different flavour to a simple game.
Collecting "points" doesn't really make the game interesting because it looks like it's only a small bonus. So a small improvement could be making collecting more rewarding. Obvious way would be to increase the bonus by a lot more and really emphasise it with sound fx and added visual (humans are silly beings, we get excited by flashy things lol).
Another way would be to add a high score list but that's a maybe. I think you could take some ideas from Subway Surfers and have timed bonus abilities that make a huge a difference to your end points total.
One thing I did enjoy was the movement and dodging those whirlpools and rocks. A cool situation was trying to collect those "points" near rocks and "whirlpools", which added a bit of thrill to the game - collecting while not get hurt/damaged/stunned. Adding more moments like that would be increase the excitement of the game.
All in all, I enjoyed it! :)
Edit: I'm such a clown. I played this while muted lol! My point about the sound fx still goes though. For example, have the pitch of the sound increase a bit when you collect a coin within a small time frame.
I managed to get to level 7 - that level is extremely dificult. Also, not sure if this is on purpose or not but there's no sound. The controls for the cat were okay, a bit of coyote time would be nice just to make timing the jump easier. Also those clouds on level 3!! lol I didn't know you could jump on them so was a bit stuck trying to jump a huge gap. I even thought that I had to run and jump to cross the gap until I accidentally landed on the cloud.
This is a very fun game! Took me a while to get use to the movement, that was quite the challenge. But once I got the hang of it, I enjoyed the flow of things. Very rhythmic when you get into the flow it. Reminded me of the lumosity game 'Ebb and Flow'(no pun intended). Anyways, great game. I would say remove the flying obstacles though - it's difficult just learning simple movement, to then add dodging may be a bit much. If anything, that could be for higher stages when you feel the player has strong grasp of how the game works.