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thebedsidecoder

7
Posts
A member registered Oct 09, 2020 · View creator page →

Recent community posts

What an amazing art work! The idea is also super cool! Only feedback - I felt at times the asteroid didn't fall in the right hexagon even though I was pointing at the right place.

A nice to have - Ships traversing the globe colonizing other islands. So there could be an option to destroy the ships as well. 

Not sure how to reach the next level, but the doggo seems to drive in the reverse direction as soon as it hits the log. Kudos for the effort and art! 

pew pew pew .. fun game! Simple to play and nice music! 

Interesting idea!

I loved this game! I wish there were reward points for  maintaining a long time of flight and jumping across distant planets. But nevertheless. I find this gameplay to be smooth and addictive! Good job! 

The perfect landing is still an unreachable goal for the number of tries I performed. But that should speak volumes of the amount of detail given to the simple yet sophisticated physics simulation. I hope I achieve a Perfect Landing one day in this quickly addictive smooth game. Good job!

Hello Professor! What is the ideal gameplay time a game designer should aim at providing for such Jam events?