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thearchivalone

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A member registered Nov 30, 2024 · View creator page →

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I wanted to share this here (and primarily will be more active on the Github repository with these things), but I think I may have figured out what happened with your system: https://github.com/thearchivalone/BRS-PSP-Research-Initiative/issues/18

If you run BRS-Extract.ps1 with Powershell 5 instead of 7 (the latest version), Windows thinks it's Mac OSX and downloads the wrong tools and binaries. I would recommend deleting the Tools folder, downloading the latest stable release of Powershell (see here: https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powers...), and running the script from it first. If you want to work with the QuickBMS scripts (must run from the command line due the user interface not working with custom scripts out of the box), feel free to mess around with them on the last release instead: https://github.com/thearchivalone/BRS-PSP-Research-Initiative/releases/tag/Miles... . The current code is a bit unstable and loose due to heavily working on implementing a build system and porting the scripts over. I also will take QuickBMS script Pull Requests there if they are fixes or improvements to what's currently there but am not going to actively improve them otherwise. The framework is still solid for basic modding, hacking and extracting but the limitations are very real once you want to do heavily advanced things.

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What OS are you on? You see how it says it’s using macosx Python? That’s not supposed to be used unless you’re on a mac.

Right now, running quickbms by itself with the scripts isn’t recommended. Delete the Tools folder, .bin, .cache, and .deps if they exist and run the script without any tools installed. May need to open a Github issue if the files aren’t opening with the current setup and you’re on a Mac. Mac and Linux haven’t been fully tested and Quickbms will eventually be completely removed due to limitations. I’m building custom tooling and porting the scripts into a new language due to limitations of Quickbms and how many tools would need to be used separately to work with files.

You’re also using QuickBMS wrong. It should be `quickbms <bms script name > -i <input game file path> <output file path >`

That sounds amazing. I’m currently working on multiple updates, so expect some breakage here and there, but the scripts should work without issues.

I’m mainly making actual tooling and working on eventually deprecating the scripts. That tooling will involve some kind of user interface, download scripts and building before being usable, but it’s coming along nicely so far.