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thealfest

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A member registered May 19, 2024 · View creator page →

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Thanks. DOS version was actualy a Speccy port but with some optimizations and bugs added and awfull colours and controls:)

Regarding .cas vs .rom: this is still essentially an 80s game, just updated and expanded a bit.  Technically, it’s a port of my 2024 ZX Spectrum mod, but the core design still belongs to that era. Preserving that 80s spirit was important to me.

Back in the 80s, Spectrum-to-MSX ports were typically released on cassette. So using .cas here follows the historical pattern rather than modern homebrew conventions.

The program is entirely RAM-based, requires a fair amount of memory, and relies on self-modifying code. It was never designed as a ROM-mapped application. Converting it into a proper cartridge release would require significant restructuring of the memory layout and core logic, which would be a lot of work for virtually no real benefit other than instant startup.

This is also very much a European-style project. In Europe, cassette was the dominant and affordable medium, while cartridges were considerably more expensive and targeted at a different segment of the market. From that historical perspective, tape is the more appropriate format here.

So the .cas format is intentional — it reflects both the technical nature of the project and its historical roots, rather than being a limitation.

Oh, it's not me, I just wanted to share.

The first live Perseus walkthrough without cheats or snapshots, after 20+ hours of trial and error

Thanks, makes sense:)

Why the music is so distorted?

Answered on spectrumComuting. Also USR 0 means 48k mode with paging enabled. Some hardware and emulators use it to load programs.

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Fixed USR 0 incompatibility and the falling coin crash bug.
https://zxart.ee/eng/software/games/arcade/platform/action-platformers/perseus/perseus-eng-fix/

Only with the help of emulator and snapshots :)

Knowing that it was possible, I tried a few more times and it worked.

I tried this trick many times but it never worked for me.

I thought so:)

Recorded walkthrough

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By the way, what are these things?

Thanks for a great game!

Hi, I found a bug.

I was killed exactly while transitioning to another screen. After that, the game softlocked: the music keeps playing and background animations continue, but the player character is gone and the game cannot be progressed. I have a snapshot of this state.

Hi, I haven’t really thought about it.  Maybe later, after the Speccy version is finished… and if this post gets enough likes :)

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Thanks, fixed.

"New Mission" is just a harder version of Mission 9 (with a shorter time limit, similar to the Amstrad CPC version). You unlock it when you complete Mission 9. There's also another way to unlock it, but I don’t want to spoil it. :)

Achievements are displayed at the bottom right of the title screen, but only if you have at least one

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No, there's no such achievement. The game always gives you 5k for escaping and 10k for completing a mission.

Now try to find all 7 achievements that I added :)

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Thanks for your suggestion! I also plan to add a few other achievements, but I will keep them secret for players to discover on their own

I did it in Speccy version :)

Yeah, this game is eternal :)

You can do it without invincibility:)

Using a mouse or QAOP+Space - move cursor to "New Game" and click on it (or press space)

Added kind of "achievement" - bleep & $10k bonus. Not sure when the next version will be released, but I can send you beta if you want.

Thanks for the video! I really appreciate such dedication to this game, I will add some bonus in the next update. I didn't make an updated PNG map because the layout is the same and only minor things have changed.

Hi, great that you did this, it would be nice to have a video of it. How long did it take? I don't plan on adding achievements, but I might reconsider it someday. Anyway, thanks for the feedback.

There's a typo in the menu : kempstom

Thanks!

Thanks!

Will add this to the next update.
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Thanks Marskilla, glad you like it.
I changed dark blue to light blue because I can't see black ninja on dark blue background and because this way it looks much closer to the original Speccy version.

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Mission 9 is all about speedrunning, it's hard enough even with infinite energy. Just try to do it that way, it's still hard, but it's a different type of gameplay. It's not about fighting, it's about avoiding fights and knowing fast routes. But I can build a special version for you with 999 seconds if you like :)

If it's the only way you can complete mission 9 it is not a cheat :)

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I do not consider it a `bug`, it even makes more sense than 999s in the speccy version, because each mission is harder than the previous one and has less time. I even added a secret mission 10 to speccy128k version which is mission 9 with 500s time limit. It is completable if visiting a  secret room and taking 2 tape pieces from a special stash. Also I wanted all the missions to remain as they were in the original so that the results/records would be comparable. Actually the game video on this page shows such a walkthrough. It is hard but doable.

Thanks, Xyphoe! As for now I don't plan to add new features. Btw your yt channel is great! I will try to join your stream, so I can answer questions if there are any.

Thanks, Saberman!