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thealexguy1

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A member registered Feb 11, 2019 · View creator page →

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there's a level called "Fly" where you fly around, you can't fly in any of the other levels

Thank you! I'll try your game later today 

Thank you I'm glad you enjoyed it!

The game seemed fun, however I was a bit confused with what the numbers meant, were they health/enemies remaining? The how to play page was good maybe just add in what each of the 3 numbers mean of both you and the enemy.

thank you very much! :D

thank you!

thank you! The ending isn't referencing anything, but will make sense when I add a storyline to the game in the future.

I will try your game later today!

thank you I'm glad you enjoyed it!

thanks for that, and I definitely plan on adding more levels / mechanics and a storyline that will make the ending make more sense (just ran out of time in the jam)

Although I came up with this idea and don't know of any games like it, I am sure it's been done before many times, and you can't do anything about that :/

Will try your game later today!

Wow really? Are you sure its this game and not some lookalike?

Lmao yeah, I will continue to update the game with a kind of storyline, and the ending will hopefully become more clear

Hahaha you got it!

Have you ever played Portal / Portal 2? Gotta use those portal mechanics! The chain block you can see up the top does not allow bullets past however allows the player past (like the opposite of glass)

As for the code for the bullet bouncing, its really simple! When the bullet is instantiated, I set its initial velocity, and the rest is physics! On the rigidbody2d the bullet has a gravity modifier of 0, 0 of any drag, and its collider has a physics2d material which has 0 friction and 1 bounciness. To make the bullet always point forwards, thats just a matter or rotating it to face its direction of motion.

How do you get past the Only One ______ ??? Or is that the end?

Why thancc

read the game description before playing then next time.

Oh ok. My laptop can only go up to 1366 x 768. :(

Surely its not too difficult to fix this and allow smaller screen sizes?

Have a look here if you need help with it: https://docs.unity3d.com/Manual/HOWTO-UIMultiResolution.html

thank you!! :)

thank you very much!

thanks for that, I'll have a look into it

Hi I would like to play the game however I can't see the Option, Play and Quit buttons in the main menu. Could this be some sort of anchoring issue with different screen sizes? What resolution do you recommend playing?

Thanks for that. I unfortunately ran out of time to make sound effects

thank you very much!

thank you glad you enjoyed it!

Thank you so much! Really glad you enjoyed it