there's a level called "Fly" where you fly around, you can't fly in any of the other levels
thealexguy1
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thanks for that, and I definitely plan on adding more levels / mechanics and a storyline that will make the ending make more sense (just ran out of time in the jam)
Although I came up with this idea and don't know of any games like it, I am sure it's been done before many times, and you can't do anything about that :/
Will try your game later today!
Have you ever played Portal / Portal 2? Gotta use those portal mechanics! The chain block you can see up the top does not allow bullets past however allows the player past (like the opposite of glass)
As for the code for the bullet bouncing, its really simple! When the bullet is instantiated, I set its initial velocity, and the rest is physics! On the rigidbody2d the bullet has a gravity modifier of 0, 0 of any drag, and its collider has a physics2d material which has 0 friction and 1 bounciness. To make the bullet always point forwards, thats just a matter or rotating it to face its direction of motion.
Oh ok. My laptop can only go up to 1366 x 768. :(
Surely its not too difficult to fix this and allow smaller screen sizes?
Have a look here if you need help with it: https://docs.unity3d.com/Manual/HOWTO-UIMultiResolution.html