Realy good game! I enjoyed playing it and unraveling the story. At the end it had perfect balance between hints to what happened and what others where trying to make you think. I even had a trolley-problem moment at the end. I had a few problems playing it thou, because I couldn't play the game full-screen so some text (like the news articel) were hardly readabal. Also some inconsistency's in dialogues like "Somthingsomthing happened at the 17th of October" "When happened it?" Although it is fully possible that this is fully intentional to show that the person is stressed it got me confused. I think I'll also try to reach the other endings and maybe giving more of my opinion about this fine piece of art. (Also apologies in advance to anyone who wants to read others opinions about this game having tho scroll down another gigantic block by me) 8/10
The8legeddeamon
Recent community posts
Nice game and the message is very clear. It was mostly fun playing (mechanics wise) and at the same time not fun (game-play wise) and I think this is perfect for this game. Also the fact you can't simply click a "play again" button feels somehow right. Maybe it could be a bit more graphic (like some blood splatters), but due to this was made in only one afternoon its fine. 9/10
I finally managed to beat the Demo and wanted to give more feedback than in my first comment...
All weapons feel cool and flashy although some (coughRailguncough) feel stronger than other. Also the balance between stealth and action is often perfect! The variety of enemys is for a Demo great but maybe more "fleshy" ones coud help make other weapons better. (Although I can understand that in such sizes fleshy enemys are hard to introduce. Maybe something "Elemental" like?)The levels feel like a good introduction to the game with different terrains and objectives.I also like your unique mech design.
In my eyes this is already a great game with even greater potential. Maybe we will even get more mechs than the assault crawler? 11/10
