Jokes on me I was just bad at aiming with the gun. The gun is balanced enough.
The8legeddeamon
Recent community posts
Omg Ultrakill 2 just got announced! But fun aside this is an awesome game. the gamplay feels so smooth and after a short "Why the ammo?" The Ammo makes the game less "I have a gun and shot everything dead!" more to a ballet with "Now I shot. Now I stab".
The gun feels a bit powerless by just three shot that hardly instakill enemys outside of close combat Maybe just make it full-auto? Also in the room with the gun is a huge split in the room (right hand side) and with a bit parcouring you can reach it, but sadly there is a invisible wall... I think this would be a great place for a secret! (Maybe there is one and I was to dumb, then correct me please.)
The knife plays amazing and I love seeing a melee weapon working in an FPS. Although the dash range feels some what but a little bit more playing might help with this problem.
I already crave for more (and humans to kill! Maybe even red Blood with special effects?) 10/10 The Mother must grow!!!!
A really cool game! But several questions flooded me while playing this game. Is there some sort of pity system and if some tickets give you on average more win than others (miner and farm feel especially good). But maybe it's just my stupid monkey brain...
10/10 game and a huge thanks for the implementation of the community copy pool and the ones who buy the game so that people with a hard limited budged can enjoy that game to!
What a cool game! I have played other "gambling with a twist" games like Dungeons and Degenerates but I never have seen such a style and love it. Each encounter feels special and every deck too? (And on that note: will we be able to get other enemys' decks also? Diseased Knight looked fun.) The music was awesome and is the last touch to the atmosphere. But one question remained... do we kill our enemys or just defeat them? (Hopefully with this information I can finally unlock the "Old-Poker-Deck")
10/10 please make it worse so I can stop play it
Nice game and the message is very clear. It was mostly fun playing (mechanics wise) and at the same time not fun (game-play wise) and I think this is perfect for this game. Also the fact you can't simply click a "play again" button feels somehow right. Maybe it could be a bit more graphic (like some blood splatters), but due to this was made in only one afternoon its fine. 9/10
I finally managed to beat the Demo and wanted to give more feedback than in my first comment...
All weapons feel cool and flashy although some (coughRailguncough) feel stronger than other. Also the balance between stealth and action is often perfect! The variety of enemys is for a Demo great but maybe more "fleshy" ones coud help make other weapons better. (Although I can understand that in such sizes fleshy enemys are hard to introduce. Maybe something "Elemental" like?)The levels feel like a good introduction to the game with different terrains and objectives.I also like your unique mech design.
In my eyes this is already a great game with even greater potential. Maybe we will even get more mechs than the assault crawler? 11/10
