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The Itchy Ant

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A member registered Mar 14, 2021 · View creator page →

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It does work, I believe the problem comes from the MacOs default extractor where it sometimes messes up the app permissions upon extracting from the zip file.

The simplest way to fix that is by using a third party app called "The Unarchiver" which you can find for free on the App Store. It will allow you to extract most compressed files like .zip,  .rar & more and it will give the right permissions to the app and allow you to execute it.

Also note that after extracting you will still need to do the "right click -> open" trick in order to execute the app since Apple won't allow you to directly open unsigned apps.

Hope this helped.

(4 edits)

So about the MacOs version it simply doesn't work. Tried my best to make it work but this is what I went through.

At first I thought the problem was just about the "nwjs" file inside the "Game.app -> Content -> MacOs" folder that didn't have the executable permissions, which is a recurent issue with RPG Maker games on Mac, and I was right. But it's not that big of a problem, just a simple "chmod +x" on the file does the trick and the game can now be launched... except now it crashes instantly.
After a bit of head scratching later I realised that the crash might be due to the Game.app not being in the Applications folder, another thing RPG Maker seem to be struggling with on Mac because of the way filepaths are implemented, but still it crashes instantly and at this point I'm out of options.

Forgot to mention but this was tested on version 0.1.5 of the game on an 2020 M1 MacBook with Sonoma 14.3.

Also I'm not asking for a fix, RPG Maker is notorious for being a terrible engine to export on anything else than Windows and that would be a lot of work on your end for very little interest. I might be the only one with a Mac that got interested considering no one seemed to have reported the issue until now.

Edit: Nevermind found another comment saying the MacOs app doesn't work for them either I'm second then.

Oh well, might have softlocked myself then because I opened the chest the first time I entered the house (before I encountered Ulfa) and now I cannot craft the bed nor open the chest again to get the ressources back.

Also on an unrelated note I got two Ulfas lmao

(4 edits)

I found a solution to open it, all you gotta do is

1/ Unzip the file with ANYTHING OTHER than MacOs' default unzipper (I would recommend "The Unarchiver", it's free and can open a whole bunch of other archived files).

2/ Right click + open the app, it will show a popup saying the app cannot be opened and should be moved to the trash. Ignore the message and click "cancel".

3/ Do it again but this time it will show a new option saying "open anyway", click that and you're done ! Enjoy.

(1 edit)

Well I just gave it another try and now it runs absoluetely fine !

 I have not a single clue why it didn't work the first time but now that it does I aint gonna complain lol.

Edit: Actually now that I think about it it might have been an issue with version 0.0.6 since it's this one I tried to run the first time.

Weird I actually tried running it with Wine on my Mac and it couldn't even launch.

Oh well I would definitely love a mac build if that's not too much trouble tho ^^

Been waiting for this since the April fools demo and that was absolutely worth it :D

Also if you don't mind me asking, got any plans for a linux/mac port ?
If not it's alright I can still stick with the web build.