Wow, this is going to be a fantastic game! It looks so freaking good. The sound, lighting, shadows - all spot on!
The_Chad
Recent community posts
I keep running into a bug where I can't jump. Sometimes when it happens the doll starts flopping around. Don't know if it's related. And what's the deal with so many people begging for keys for a game that is less than $5? If y'all liked the first one so much, buy this one and throw the dev a few extra bones while you're at it.
Dude, you really are going too far and are acting more petty than anybody I've come across in this community. Like "real name Josh," WTF is wrong with you?? That is not OK. You are 100% in the wrong here. You and him disagree about games. So what? Get over it and move on with your life. Oh and "hateful and bigoted" is a total lie and you know that! I really didn't want to get involved in this, and I won't be responding anymore, so don't waste you're time replying, but someone needed to tell you how petty you are acting. I can't believe I'm having to come into the comment section of somebody's game to do this, and I am truly sorry to the dev, but Nevin is absolutely unhinged, and I would delete this entire comment thread because it doesn't belong here. Again, I am sorry White Tech Games
I'm kind of torn on this one. I really appreciate that they are going for something a bit more unique than a lot of games. I think they did a lot right. Being a young lady was the right choice for the protagonist, and I did feel myself being anxious and stressed...in a good way. I found the gameplay fun, and would play it again if they expanded the game.
What I didn't like was mainly the length. From the description, I was under the impression it would be longer with more than one home invasion scenario. And that "Atmospheric House" is so freaking overused. The burglar AI could be better and I'm not sure if I just missed them, but I would like a couple more hiding places, especially in the basement. And One thing that drives me crazy in a lot of games, including this one, is keys, cards, other items, in the most random of places nobody would ever think to look. I get it that that is pretty much a staple of horror games that you have to look everywhere, but I think there should be some rhyme or reason, or a clue as to where items you are looking for could be. One more thing, and it's both a pro and a con, was the typical pictures you see in every other horror game. They were in this game, but I appreciated that the dev gave them a reason to be there by adding notes as to why they are relevant.
Ultimately I do recommend this game, as I had fun playing it and liked the unique approach, even if done with assets that aren't unique. My only hangup is the price, as I think it's a little high compared to what else you can get at that price. It's certainly not the worst price or a ripoff or anything like that though.
This demo is quite promising. The gameplay was pretty intense and there is always something happening, which I appreciate.
My main critique would be that it feels like it could be more immersive. I think what I mean by that is that the game seems kind of flat even though there is a lot of action. But this is just a demo, so hopefully some volumetric lighting, ambient occlusion, and particle effects can be added to the game eventually, which would go a long way toward giving it the immersion I feel it is lacking. Overall I think it was fun and is a good starting place to make a really great game.