Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The_34GLE

7
Posts
1
Following
A member registered Apr 10, 2022

Recent community posts

(1 edit)

Mostly in regards to implementing the paperdoll, and if it's possible, making variations within already existing outfits. I'm terrible at art tho, but I can do simple enough edits.


Oh and how do you edit weapon sprites so the arms match Pvt. Stone's, or Magwell's or any other female character? I mean in terms of proportions and such.

Hey, sorry to bother again, but I was wondering if it was possible to get the bases and resources for this mod's graphical elements (mainly the UI's paperdoll-like element) - assuming these exist aside from what's inside the WAD file. To be clear, I don't intend on using any of those to release anything without explicitly asking for permission beforehand; it'll only be for personal use/learning.

I didn't find another way to reach you, so apologies if this is the wrong place for it. Either way, thanks for all the help so far.

(1 edit)

Bit of a strange question: if I wanted to disable the episode selection for Space Britain (to speed up starting up the loaded map WAD), is it correct for me to create a MAPINFO lump inside a WAD file (the patch file, because I don't want to mess with the original file) like so:

Episode STONEM1
{
    Remove
}

Or does that break things and/or cause unintended side effects?

(1 edit)

Sure, go ahead ^^

Oh, don't forget to credit Ivory Duke (the creator of ZMovement).

Here it is. Just like other ZMovement patches, it's standalone and doesn't need ZMovement installed. Sorry for the delay.

Oh and let me know if I need to fix anything. The way the patching method works is by making the actor type inherit from ZMovement's player actor, instead of PlayerPawn and to rename the actor; I switched over all references to it to the new one, but if I missed any, let me know.

Awesome mod, honestly a worthy successor to Typhon. I love the HUD sprite.

One question: are you okay with me sharing compatibility patches for this with other mods? Mod, singular, is more appropriate here since it's just for ZMovement.

I'm having the same problem. I'm running GZDoom 4.14.2 on Windows 11, if it matters. I've tested it with only this mod and the patch, in the correct order. At least the pistol definitely keeps reloading.