Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ThatMegalosaurus

21
Posts
17
Followers
32
Following
A member registered Feb 09, 2020 · View creator page →

Creator of

Recent community posts

she not he, but okay.

Your username has G2A in it. Don't act like you actually care about the developers behind games.

You bought the game for a buck, which is, really, really, really cheap for the amount of effort put into this game and the new version. Learn to respect indie devs.

This should be looked in to.

Thank you so much! I only just saw this (apparently, itch doesnt sent me notifications for projects I'm only listed as an admin for.) I'm glad you enjoyed presentation. I thought people would just quit once they saw the ridiculousness of the chainsaw, salt-person, Aardvark level. Anyways, I wish you luck on your golf game playing quest.

This was really well done! Though I felt that the dialogue boxes were a bit touchy. Maybe add a slight delay when progressing into the next line so I dont skip all of the text. (I also really liked how the key and the body parts spin around in all directions in the corner.)

Its Been a Pleasure Flying With You.

>:( fine. 

I loved these small little games! each one had its own style and charm. the soccer one was an entertaining play but mostly watched. One question though, what software did you use to create this game?

ah. that is a problem, a huge problem. Which I have now just fixed (Hopefully) also, thanks for playing! I love your videos so much, so I couldn't believe that you played the game. Keep doing what you're doing, you make great and amazing videos and your game, BotSound looks pretty awesome, I cant wait for that demo.

Tis game is beyond polished. The art is the game looks really good. The gameplay is alright. I wish it was a bit harder even though I only got to level 9. The music could have a longer loop too. But overall a pretty nice game

The gameplay is really difficult. The visuals are really good, props to the artist(s). I get heavy nostalgia of Wall-E when they were floating in space with a fire extinguisher. The sensitivity of the buttons and the game play is just too hard to catch on.

I Think that this is fantastic, only thing I'd change is the target game is a bit weird for me. BUT THE GRAPHICS. Awesome art and backgrounds.

Alright, I can tell this was heavily Karlson inspired. That is good, its alright to try and put your spin on a game. But lets get to the gameplay. You really needed to make more visual impact when you dash and everything to tell the player that they are doing stuff. And when you fall you have to make it restart the level instead of just falling and waiting for the player to press R.

This game idea had potential. But the level design kind of ruined it for me. Its just the game platformers over and over. If the level design was better, I would have enjoyed this more. But the visual and the music are wonderful.

Now, I played this game with my pal Sandii. This is what she had to say.

Honestly, the color palette and the bird design are very nice! The game play, not so much. Spamming the spacebar is a lot more of an effort than in other Flappy-Bird-esc games I've played. Theres a glitch where at the end if you spam spacebar a LOT, you can see the cloud background of Unity. I see how this follows the idea of "Courageous", but I don't really think its as dramatic as i'd like it to be.

I find the loading screen icons very cute. I'm not really sure why you kept the gaming portion on the bottom half of the screen, the background balances it out well but it feels super compressed. We didn't play too far into the game, so if there was something that would fill in that blank space then we didn't see it and i redact my previous statement. The game play shows its rushed, in that if you spam your keys enough you're untouchable. But there is an update so maybe you can add a bit more spice to it. Beautiful color palette though, whoever made the background and coded it to change along with what's happening, props to you.

I love the the idea of the whole gravity pulling arrows in. But the part of the game I love the most is the style. I'm a sucker for limited retro styles. Not just pixel art but like gameboy themed or N64 like. Though the scaling on the web browser should be fixed and adding some ongoing sound in the background.

Now, I played this with my pal Sandii, this is what she said.

I LOVE the art. I'm a bit sad that the title screen is zoomed in when it's not in fullscreen, but otherwise i didn't really see any issues. Alas I couldn't get past level 10, but my buddy couldn't get past 6 so I count that as a win for me! I think it lacks "depth" if you catch my drift, I think you should add a background that isn't too distracting. I think that this could be more interesting if you had taken the bow and had a power meter (like for shooting the arrow super far or barley letting it go). But that idea isn't too original, so this still stands out as a wonderfully original and amazing idea. Great Job!

The Theming was pretty good! The art didn`t feel like MS Paint though and the camera could have been zoomed in a bit more or the sprites could have been bigger.

what engine do you use?