the latest version, 0.32.00.
thatblueflameguy
Recent community posts
Okay, so I can confirm that new bug with saving and causing the game to crash only seems to happen on the two "Save Spots" in the town. Honestly though, that debug feature to save anywhere should be enabled by default -.-
Update: never mind this can probably happen in any save spot, I tried it outside the town and had the exact same message
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 2928]
JumpOverComplete_C /Game/Maps/Final/TownFinal.TownFinal:PersistentLevel.JumpOverComplete_GEN_VARIABLE_JumpOverComplete_C_CAT_0 was found in memory and is an export but does not have all load flags.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 2928]
JumpOverComplete_C /Game/Maps/Final/TownFinal.TownFinal:PersistentLevel.JumpOverComplete_GEN_VARIABLE_JumpOverComplete_C_CAT_0 was found in memory and is an export but does not have all load flags.
this bug happened when i tried to save, also the "random crash in overworld" bug seems to be back, that button in options doesn't help anymore.
Also it seemed to be possible to crush enemies in the gator dungeon and now you can't anymore again...?
Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]
Please digitalfurbelow, if you are reading, this bug *still happens*. Once again, it only happens in the Overworld, and it never shows up when in a dungeon. Usually I would be playing the game for a few minutes normally, and then this error message pops up and the game crashes. It happens during both battles and just walking around normally or even when you are in your character's menu.