Hi! This looks really cool, but I'm curious: does it have more than one dithering option?
That Worm
Creator of
Recent community posts
I was able to wipe out bosses with a single charge attack, since the charge attack makes you invincible and its duration replenishes very quickly. At first it felt cool but it got kinda boring after the first 2 bosses. Maybe make it so you can aim mid attack, can take damage while in this state and make the stage bigger. Other than that problem both artstyle and music were really cute.
Ok so in case you're interested what happened is that a large amount of projectiles lagged your game and then an ememy got into your center tile which resulted in an immediate game over. Because of the game ending all of your slimes died and every death effect lagged the game even more. We will be working to prevent this situation in the upcoming update.
Both the plot and artstyle are very charming, but the level design feels like there wasn't a lot of thought put into it, and the game would have fitted the theme so much better of the identity of the thief wasn't revealed in the beginning of the game.
Also the boss music is just straight up the baseline from Giorno Giovanna's theme.









