Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TFY3514

4
Posts
A member registered Feb 27, 2025

Recent community posts

You mentioned the "the player should be able to avoid any damage as long as they keep moving and are paying attention" goal. In my gaming experience, the most effective attack from the enemies against me was like this. I was fully focused on the enemy on one side, preparing to fire from a distance first. At that moment, my vehicle was very close to the other side on the screen. Then, a small vehicle rushed out from the edge of the screen on the other side. Due to the close distance, it instantly approached and hit me.

I originally thought there was no need to mention this because according to what you said, "keep moving and are paying attention" could handle this situation. The reason I was hit was that I ignored the incoming warning from the other side and also because I tried to stay in place and fire. However, looking back, I was hit by this kind of attack too many times. Even from a statistical perspective, it was necessary for me to specifically mention this.

The other situation was the crazy attack of the enemies in the sixth level. A large group of enemies, including helicopters, forced me to retreat. Then, a small group of enemies surrounded me from behind.

这真是悲伤的故事,我还以为那是激光武器的特性呢QWQ.

(11 edits)

1. The laser in current version is incredibly powerful. Its damage is comparable to that of a tank killer. The firing preparation time is short, there is no spread, and it can penetrate buildings and tanks in an instant, hitting the second target behind the target that is unawared. Moreover, with a high ammunition capacity, I can finish a level in one go. I even don't need to use my right mouse button.

I hope that this powerful weapon, without any weakening, can be seenin the official version. If you think it is too powerful and can lead to the loss of significance of other weapons, you can consider this laser as a reward weapon for the later stages. For example,(1)when the main character becomes a seasoned veteran driver (for instance, he has completed multiple achievements ——if you plan to create an achievement system?), the organization believes that he is qualified to use this weapon. Or (2)assigns a scientist character to the main character, providing him with an experimental laser weapon (the firing duration is poor, it can only fire for a few seconds before recharging/cooling down, but the damage is very high, it vaporizes buildings and enemies instantly, and leaves a red lava-like trail on the ground) after completing a series of tasks, the main character officially obtains the strongest version of the laser.

2. For the second task, the worm level. Can the teammates and superiors' evaluations be arranged according to the combat situation? The insects are slow and do not have long-range attacks, and the threat is much lower than military targets. A qualified regular army driver should be able to complete this level without any self-hurt or collateral damage. But new recruits may feel too much pressure and make mistakes when seeing themselves surrounded.

If the main character makes a panic and makes a mistake, what will the teammates say?

I realized that by shooting outside the city, I could almost completely avoid damage to buildings. If the main character managed to do this, with almost no collateral damage, what kind of comments would he receive?

3. Connecting 1 and 2, can this scientist be a scientist researching energy supply for the colony?It is like a giant array that collects and focuses sunlight, with powerful lasers incorporated within. After the event breaks out, he temporarily uses his energy technology to manufacture laser weapons. The experimental laser weapon can even be more powerful than the final version because it is based on the huge scale of city power generation technology, so it is too heavy and has poor sustainability for the main character's vehicle, and it is successfully miniaturized through subsequent modifications.

4. I want cute female characters. Look at the desert on the map, I need the comfort of water.

For instance, in "4", the scientist could be a noble and intellectual woman who came to Mars for the purpose of developing agriculture in the colony, in order to ensure that the people have enough food to eat, and she was rescued by the protagonist. Additionally, I also want a short-haired female comrade with blonde hair that shines like the sun - especially considering the climate conditions, the lighting should be good, making it easy for her hair to shine brightly.—— if her hair hasn't become dry and split due to the dry wind,laugh.

The boss could be a cold, black-haired lady, or a tough, square-faced tough guy in a military cap and eye mask, like that. Have I formed too many stereotypes?Big boss?Bill? Well, let's just leave it at that.

5. Is it necessary for single-player games to balance different weapons? Are you planning to do online battles?

6. Does the main character drive a medium-sized vehicle or a heavy one? Can he directly be immune to small-caliber weapon attacks from a certain distance? Or is 10/10 armor just a simulation for heavy armor?

7. What kind of combat mode do you expect? Considering that the main character is fighting against dozens of opponents in each battle, his single-unit quality must be much stronger than the opponent. Either it is a performance advantage or a system boost. In reality, regular armies can suppress second-rate troops with information superiority. I also rely on human reaction being faster than the AI, God's vision, and 10 armor to win. But probably many players are just here to experience the thrill of weaving through a sea of bullets, and this aspect must be thrilling as well.

8. Regarding 7, in the first level, no matter where I am in the city, the enemy keeps rushing towards me continuously, as if there is a reconnaissance aircraft reporting my position to them. But in the seventh level, I was clearly attacking a sealed military base, most of the enemies couldn't see me through a pillar, and there were no sensors inside the base? Was the attack not triggering an alarm? Why did most of the enemies seem to be sleeping in place and suddenly wake up when I approached? Usually, the standard for a single-unit penetration into the base is not a wandering patrol team and enemy forces trying to surround me from all directions? Why do the enemies in the first and seventh levels have such a big difference in target detection and battle AI?

9.I once imagined such an animation: after selecting the mission, it would continuously zoom in from the satellite view of the main map until it could show the protagonist's vehicle, just like when you switch to the 'watching the clouds' view in GTA.

But I don't know how difficult it would be to achieve this, so I just brought up this idea.And in addition, the equipment selection process will be skipped in this procedure.

10.You now have a variety of weapons at your disposal: gunpowder weapons, railguns, laser cannons, all these are typical sci-fi equipment. Only one more is missing - a plasma/electrolyte cannon.I wonder do you think the variety of weapons is enough for offical version。Don't misunderstand. I'm not opposing anything. I have no idea about the answer to this question, that's why I'm asking.

Could you also explain what situation the eighth main weapon is used for? Are there such weapons that primarily use projectile firing in reality? You're not referring to the 155 high-explosive shell, are you?

Does the preheating of the transfer gun conform to engineering practice? Was it just added to balance things out? I think his extremely high ammunition consumption has become a significant weakness.

11.Should we change the smoke grenade launcher to a separate button and make it not occupy the same slot as other weapons? You know that in reality, this thing actually doesn't compete with the weapon system. Whether you carry any weapons or not, it doesn't matter. Just bring some smoke bombs for your own protection.

However, this means there are five key positions that need to be operated: main weapon, secondary weapon, close combat, grenade, and smoke grenade. This can be a bit cumbersome.

12.Add a map and instructions in the seventh level. 

Give me a laser pointer, please. It will help with aiming. Like an aerial fleet.

Turning the turret sometimes goes too far in overhead view. You know, it's like when the mouse accidentally moves across the radial line, causing the radius to shorten and the angular velocity to increase sharply.

13.When it comes to turrets, I think of "Galaxy on fire 2". There are several aspects in it that are worth learning from. First, there are self-defense turrets (with automatic aiming and firing). Maybe you could design a laser active defense system to intercept physical ammunition approaching the player (leaving the interception of long-range ammunition to the player's main gun). Second, I noticed that some other players commented that the initiative/aggressiveness of the mines was too poor. Then you could prepare deployable turrets. When anticipating a major battle, or at important road intersections, or even when encountering a boss, players can directly deploy multiple turrets, and the firepower will increase exponentially within a short period of time.Also expand the alert area,you can release the turret to guard one side,than focous on shooting to the other side without fear of being hit from back.

(3 edits)

The following feedback has been translated by the software and may be a little wrong:

I love your game, and I think he has a lot of potential. You can cram so much content into such a small volume, and I think the final version is pretty well optimized.

I also like the theme of the game, which reminds me of some Japanese anime of the end of the last century, such as mobile police and Gundam, you named the game Land Sword, the background is the world map, I also like it. No more nonsense, I hope to update these in the future

1 Use smoke bombs to block roads, block enemy views and radar guidance (flat), but helicopters can bypass the shelter at high altitude (three-dimensional). If the player is not hiding behind the smoke (enemy/smoke/me), but is completely in the smoke (smoke/me/smoke) (I put so many parentheses because I am worried that the translation software is not translating correctly), the helicopter will not be able to detect it, but after a certain reaction time it will bomb indiscriminately into the smoke and inform friendly forces to fire together).

2. I like having a pretty teammate and a cool boss. It is best to be a girl full of vitality, blonde short hair, cheerful sunshine, decisive action with no delay.

3 I want to see some civilian and entertainment, business, political news that makes me feel like this is a living world. In particular, I want to know what the residents think of the way we've broken the city, and will they thank me if I protect it? What if I don't care about the collateral damage and destroy the city? Would you let the player see them cry, numb and displaced, make the protagonist fall silent, torture the morality of the player? How do different characters react because of their origins, personalities, experiences, and positions? And the worms that can destroy houses and punch through armor, are ordinary people afraid of them? Is it possible that these fearsome worms have instead made a remarkable contribution to the food industry?

4 Science fiction games should have science fiction UI, or HUD. It is recommended to put enemy markers around the tank. I can't look at the little map box in the upper right corner while watching the tank move.

In addition, I am relatively poor, can only donate 5 dollars, I wish you a smooth game development, early success.