I just felt like sharing


I went back to play this since I remembered it pretty fondly.
Then I got to the snitch. Snitches are the bane of my life, they're like footmen, except since their hp and damage is "shared" with 2 units they summon, they effectively have little to no counter while having more opportunity to damage you. And they appear pretty early too, and not in low numbers. At least the battering ram arrives in the later parts where you have a setup.
I still really like this game, it's tons of fun, and I don't like complaining, but the snitch just makes me go into rant mode.
Clicked on this game since it looked interesting, and the UI looked inspired by Wesnoth, a game I liked, but was genuinely (and pleasantly) surprised by this.
First of all, unlike a lot of strategy game I've played on Itch, this one is smooth, actions flow well, commands aren't painful, and it's just overall pretty fast. The art style is neat too, but the animations, as simple as they are, make the game much more alive and enjoyable.
From a gameplay perspective, most of the core mechanics are quite well thought. Units, like advance wars, deal less damage the more they're wounded, but still deal decent damage even at low health, which is pretty neat, especially since there's no source of healing I've encountered so far.
The levels are pretty nice too, the more open ones are not too difficult, but the no build ones have offered a nice challenge to me. Though ranged units tend to be really strong in any case.
I've only played the first campaign at the time of reviewing, but I liked it a lot so far. One thing that might be a bug(?) was that spearmen tend to deal less damage to centaur than they should (15 damage at full health, despite having 20 base atk and advantage over beast enemies)