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TewiInaba

5
Posts
1
Following
A member registered Aug 26, 2022

Recent community posts

Seems like it's working perfectly now! Thank you for the script call addition as well.

Thank you!! I've been doing it a slightly clunkier way but a check would be very useful.

To give more info on the issue, it seems like it only happens if I open the game, then immediately go take a quest from a save without opening the quest log. If I open the quest log at least once, I can load saves without this issue.

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Okay, I appreciate that and thank you for the quick response! 

I'd also like to ask if there's a way I could check if a quest is complete and base a conditional branch off that without using a switch or variable?

 I'd like to fail a quest if someone leaves that area's quest (w/o completing it) as it will be inaccessible from that point on.

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Hello I have been using this plugin and it mostly works great, but it seems like my quests disappear in certain circumstances upon reloading a save. 

To be more specific, this only happens if you reload a save and then accept a quest without reopening your quest log once. I am guessing my Visustella plugins are most likely conflicting with this plugin.

Will full precision option be added soon?