Seems like it's working perfectly now! Thank you for the script call addition as well.
TewiInaba
Recent community posts
Thank you!! I've been doing it a slightly clunkier way but a check would be very useful.
To give more info on the issue, it seems like it only happens if I open the game, then immediately go take a quest from a save without opening the quest log. If I open the quest log at least once, I can load saves without this issue.
Okay, I appreciate that and thank you for the quick response!
I'd also like to ask if there's a way I could check if a quest is complete and base a conditional branch off that without using a switch or variable?
I'd like to fail a quest if someone leaves that area's quest (w/o completing it) as it will be inaccessible from that point on.
Hello I have been using this plugin and it mostly works great, but it seems like my quests disappear in certain circumstances upon reloading a save.
To be more specific, this only happens if you reload a save and then accept a quest without reopening your quest log once. I am guessing my Visustella plugins are most likely conflicting with this plugin.