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tetrisk

15
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15
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A member registered Aug 26, 2022 · View creator page →

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Was genuinely confused for a minute until I realized what was going on, that was BRILLIANT. Had a good laugh. Loved the art. One of my favorite games in the jam.

This one is phenomenal. I find it hard to believe it was made in 9 days hahaha, this is so well made and polished. Fun mechanics with good risk and reward, charming pixel art, good music. It's my favorite one so far. I see potential in getting expanded on.

You gave it a good shot, thanks for playing! I realized later that instructions were pretty unclear, not to mention that sharing both the interaction and shooting button was a bad idea.

Yeah totally fair critique! This is what happens when you make a game with almost no playtesting lol. I realized later that I should've 1) made the locations much clearer and 2) allow the player to keep their progress after death.

Thank you for playing!

It was initially inspired by this stupid meme lol. But yeah, looking back it would've been better to release in december, but just felt like doing it now

Thank you! I get what you mean. I've had nightmares where just the sheer scale of something was enough to make me uneasy. But the origin of this idea was just after some brainstorming for the jam. At first I just thought of making it so that you escape a sun that's going berserk with solar flares, and that quickly evolved into giving it teeth and a creepy eye.

I hope to make another space horror game at some point, but with more fleshed out repair mechanics.

Muchas gracias! Mis felicitaciones por actuar rapido y no ser devorado jajajaja

Oh yeah the controls are janky as fuck, I couldn't put more time into it for the jam. Also you calling it a meatball made me think of the meatball man from Little Runmo lmao

Thank you so much for playing!

Glad to see it created tension hahaha, thank you for playing!

Thank you!

Thank you! I'm glad it hit the sweet spot on that.

I loved this. I'm a sucker for that kind of retro graphics. I appreciate there being no jumpscares and instead focusing on making an unsettling atmosphere. And I was surprised to see the buying system after finishing a level, I'd love to see more of that. It's a good risk vs reward system.

(also had a good laugh at that intro lmao)

Really fun and I loved how the ground looked, was that a shader?

I had a good laugh with the dialogue, and the visuals were really nice and fitting! I just couldn't get past the piano keycode part and died in the cold vacuum of space.

I didn't expect a video on the first day. This is awesome thank you!