Glad you enjoyed!
TetraSloth
Creator of
Recent community posts
I really like the juicy combat and the sound design, the snap mechanic works really well and the snap is satisfying. I would prefer if the background was toned down a little less though, because the player was a bit hard to track, also maybe less slippery controls would be nice but it might've been a design choice and i completely respect that. Overall solid work!
If you'd wanna then, I'd appreciate some feedback on my game too!
The gameplay overall is fun but one issue I found was the death animation not playing for every NPC, also as a suggestion it'd be nice to have a checkpoint before the boss and also if we couldn't shoot while recharging that'd be nice. However, the music was really nice and atmospheric though the default Godot backdrop killed that effect sometimes. Overall good job!
I reviewed your game, I'd love some feedback on mine too, hope you enjoy it!
https://tetrasloth.itch.io/sysovrr-ide
The movement feels smooth, the game is fun, three things to improve: 1. The crosshair needs to be more visible, 2. Taking damage and dealing damage needs to be conveyed better, 3. The alternating sprites are distracting, instead just keeping the red portal would be nicer. Overall solid game. Good Job!
Honestly its not very intuitive right off the bat and no movement bounds seem to have been set on the left and right, there is no indicator for which objects can be interacted with. Overall it feels a bit half-baked which is expected for a 3day jam but a bit more explanation for what to do would be better.
