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TetraSloth

23
Posts
A member registered Mar 14, 2023 · View creator page →

Creator of

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Glad you enjoyed!

Glad you enjoyed it!

I'm glad you enjoyed it!

I really like the juicy combat and the sound design, the snap mechanic works really well and the snap is satisfying. I would prefer if the background was toned down a little less though, because the player was a bit hard to track, also maybe less slippery controls would be nice but it might've been a design choice and i completely respect that. Overall solid work!

If you'd wanna then, I'd appreciate some feedback on my game too!

I reviewed your game, some feedback on mine would be appreciated too

The gameplay overall is fun but one issue I found was the death animation not playing for every NPC, also as a suggestion it'd be nice to have a checkpoint before the boss and also if we couldn't shoot while recharging that'd be nice. However, the music was really nice and atmospheric though the default Godot backdrop killed that effect sometimes. Overall good job!

I'm so sorry about that, I was aware of this but couldn't find a fix in time. Thanks for playing!

Thanks for the feedback!

I'm glad you enjoyed it! As for the text, it kind of does that differently on different machines and its probably an issue with the web export.

I reviewed your game, I'd love some feedback on mine too, hope you enjoy it!


https://tetrasloth.itch.io/sysovrr-ide

Really cool concept and nice execution, I enjoyed the music and the levels were well designed, all I could ask for is less slippery controls. Overall, great work!

Thanks a lot. We're very glad you enjoyed it!

Very nice art, when i read the "Use of Limitation" and sat on the chair for the first time I thought we had similar concepts for our games and maybe it is so but our executions are wildly different. But I say it again, the art is gorgeous. Very nice work!

Fun game overall, a little more feedback to the player would be nice and please bind the rotation to R or something on the keyboard.

The UI is really nice, the gauges are really nice and feel organic. Nice Work!

Reminds me of Tomb of the Mask, overall solid. Nice Work!

(1 edit)

The movement feels smooth, the game is fun, three things to improve: 1. The crosshair needs to be more visible, 2. Taking damage and dealing damage needs to be conveyed better, 3. The alternating sprites are distracting, instead just keeping the red portal would be nicer. Overall solid game. Good Job!

Thanks a lot for the feedback! But yeah the plan was to make the minigames hard to make the last rope feel earned and satisfying.

Thanks for the feedback, I agree that should have made the ball move a bit more predictably, I'm glad you enjoyed the visuals tho!

Thanks for the feedback!

Thanks!

It was very fun overall, the jetpack felt nice to use and the level design was nice. Only issues were the slippery controls and also it didn't let me jump as soon as i hit the ground it feels like there is a cooldown to jumping and that breaks a lot of the momentum. But a charming game otherwise!

Honestly its not very intuitive right off the bat and no movement bounds seem to have been set on the left and right, there is no indicator for which objects can be interacted with. Overall it feels a bit half-baked which is expected for a 3day jam but a bit more explanation for what to do would be better.