No and no, the cap is at 9999 if I remember correctly.
Testament
Creator of
Recent community posts
Every weapon and shield has fixed damage and fixed damage scaling, it's the symbol with the sword/shield with an arrow. sword and shield alone indicate the bonus/malus to the hit/defense roll. It's everything in the ingame tutorial by Uzu (SHIFT button in her menù page). Every trap has same %. With Alt+Enter usually it goes fullscreen.
Hitting the target depends on both Nono's ATTACK stat and the monster's DEFENSE stat. A dice roll is added to both and then compared. So it depends on both stats and luck, like in a TTRPG. Monster drops are fixed as far as money goes, but they can drop a specific item with a certain percentage chance. Lettuce for Uzu is used to level up; red lettuces increase its attack, and blue lettuces increase its speed. Every 5 lettuces, Uzu gains a level and at the first level she also starts fighting gaining the first attack.
Thanks for your feedback. It's a slow paced game and being my choice I take the blame, I still tried to implement a skip function, but unfortunately it's a tool limitation that I could not get around (except on a couple of occasions).
There is a skill system and it develops according to the player's style of play, but it takes time to kick in (it doesn't depend on the level up).
The 40 (very short) page tutorial is for reference only, you can consult it at any time from Uzu's page, I come from an era when games had an instruction booklet XD.


