I did not reach the end. There are good ideas but the game's mechanics aren't crystal clear about "moving blocks" and the coloured areas. When different sorts of ennemies appears in a same level, their patterns looks complicated to prevent and the level seems too tricky with all the blocks in the middle of the area. I'm affraid i didn't get how to play your game as you expected :/
But, the principle is interesting and I really liked your graphics !
Good luck for the following !
TerribleClaws
Recent community posts
Votre jeu est un bijou ! Très beau, agréable, le concept est simple et pas si facile ! Il demande une attention quasiment constante tout en n'étant pas pour autant punitif gratuitement. La musique est agréable, l'univers visuel est aussi beau et clair qu'agréable ! J'ai adoré ! J'imagine bien des niveaux supplémentaires avec d'autres choses à gérer pour la plante ou même pour gérer le vaisseau en même temps !
Your game is really cool ! I finally reached the end ! Some levels are way harder than others but your concept is fun and it is well done !
As a player, I think that some levels don't really need the charac to move. Your game is based on enigmas but having to press the restart button every ten seconds during a level is clumsy. For some levels, I think it can be an interesting thing to get a "pause the action" button or having to click on "play" to let the character animation begins. I'm just sayin', but even if I stayed at least 10 minutes on some levels, and that's why the restart button becomed boring on those cases, your game is hella' cool ! Thank you very much !
The game is impressive but I have few comments
- The textual turorial is a lot too long and dispensable
- When you select an action, you can't change. This is tough. It is surely a choice but the player can't prevent the orientation the forms will take. It feels unfair and freely punishing as the game is already hard.
- As ennemies are randomly appearing, the fact you cannot regain life is punishing too, because winning the game becames a combination of luck and skill. That expose the fact that even with a lot of skill, you can be dumbly trapped. Unfair stuff...
- The price of cards affecting the players movements. The game is already hard, the actions are expensives and the fact that it affects the movements turn the game even harder...
-It could be interesting to destroy a turret by the shots of another turret on the same line. This could serve to destroy a turret and could provide an instant shield (the turret itself)
-Regaining life: by destroying ennemies, taking trinkets or by reaching the next level could rebalance the game and, if it will not be a lot easier, it could looks more fair to the player.
I don't want to be tough, I really appreciate your work, I just think that the player experience should be a little more balanced. There are surely things that I don't know about your jam, and I am sorry if a asks for too much.
But you already made agreat work ! Thank you a lot ! You are amazing !