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tentmanstudios

16
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A member registered May 20, 2025 · View creator page →

Creator of

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I don't think it was playing, or if it was it was too quiet and I didn't hear it. I look forward to the next iteration :)

Was quite hard, but kinda because of the controls. I wish space was jump instead of W. I think coyote time could have been nice. But the challenge was enticing. I think for a first level it was too hard. But for later levels would have been good. I liked the music and the theme overall.

I enjoyed the game. I liked seeing my progress and fun to move up the food chain :) I did find it a little difficult to understand where my attacks were though. I struggled eating the food for example. The eating radius being expanded would help a lot there. Fun game well done :)

could be! So many things we learned as well as part of the jam and doing web builds of the game 

glad you found the cheese on that level. I put those coins there for people like you!

Thanks for your feedback! I think we did forget to reset the coins on death and retry :) 
Guess we've got some non-performance related bugs to fix too.

Thanks for your feedback!

I liked the art style. idk what happened but the game only showed in the top left quarter of the itch page screen? I'm testing on Google Chrome on a Mac if that makes a difference. I got stuck on the map screen and couldn't get back out. Also couldn't figure out what buttons to push.

I got to 12 drinks and then stopped. I noticed some of the symbols had the highlighting, but didn't understand what that meant for gameplay purposes. I think the concept could be interesting, needs developed more and have different challenges. Nicely done :)

I liked the puzzle design on this. I wish the restart button just restarted the level instead of the whole game. I got to a point in one level where I couldn't get out, and restarted all the way back a few levels which wasn't fun. I think some music would really help the game feel. And some way to have dragging the block onto the platforms not move both simultaneously would have felt nicer too. 

But overall I think this is very well done :)

This was really cool. I liked the spell writing. The upgrades were cool. I think having a bigger area to draw the spells would have been nice as I felt like I was going out of the area a bit. I really liked the idea overall and the execution was very good

I thought this was very nice and enjoyed it. At first I was a bit confused by the prices of the items, but then got it.

I thought y'all did a great job showing the combinations of the items. And once I knew that I felt like I could start having a strategy. 

I think the only unclear thing to me whilst playing was the goal or time limit. I saw the day/night changing and later understood that. But when the items in the cauldron converted to money I was a bit unsure what caused it. But then realized it was the day/night?

Great job

This was really excellent. Sound/Music were incredible. Were all these tracks made for the jam? holy moly!

Art style was lovely. Overall really well done. I was momentarily stuck, but just enough that figuring it out felt good.

Very well done!

The sounds were really nice, and the music when you solve the puzzle was nice. I felt like the difficulty curve ramped up quickly, with a few easier levels in the middle.

This is quite cute and charming

I was a bit confused with this as what my goal was though. I couldn't tell why/how to consistently break things with the rock guys. But was fun to see everyone moving around.

Hey thanks! We appreciate you playing our game and for the feedback :) 

Thanks so much Nate!