UX:The highlights of OPEN GAME are as follows: firstly, the main page navigation is simple and intuitive, the function buttons are clear at a glance, the operation logic is clear, and page jumping is easy to achieve; Secondly, the visual style of the four season themed levels is distinct, with rich scene elements and strong immersion; Thirdly, the rules for clearing gold coin points are simple and easy to understand, and real-time sound effects and digital feedback can continuously bring a sense of achievement; Fourthly, team collaboration ensures that the overall style from the main page to the levels is unified, and the experience is coherent and smooth.
TengFei
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UX:The highlights of OPEN GAME are as follows: firstly, the main page navigation is simple and intuitive, the function buttons are clear at a glance, the operation logic is clear, and page jumping is easy to achieve; Secondly, the visual style of the four season themed levels is distinct, with rich scene elements and strong immersion; Thirdly, the rules for clearing gold coin points are simple and easy to understand, and real-time sound effects and digital feedback can continuously bring a sense of achievement; Fourthly, team collaboration ensures that the overall style from the main page to the levels is unified, and the experience is coherent and smooth.
UI: (Function Adaptation)
In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.
UI: (Function Adaptation)
In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.
UI: (Function Adaptation)
In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.