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TengFei

6
Posts
A member registered Nov 03, 2024

Creator of

Recent community posts

UX:The highlights of OPEN GAME are as follows: firstly, the main page navigation is simple and intuitive, the function buttons are clear at a glance, the operation logic is clear, and page jumping is easy to achieve; Secondly, the visual style of the four season themed levels is distinct, with rich scene elements and strong immersion; Thirdly, the rules for clearing gold coin points are simple and easy to understand, and real-time sound effects and digital feedback can continuously bring a sense of achievement; Fourthly, team collaboration ensures that the overall style from the main page to the levels is unified, and the experience is coherent and smooth.

UX:The highlights of OPEN GAME are as follows: firstly, the main page navigation is simple and intuitive, the function buttons are clear at a glance, the operation logic is clear, and page jumping is easy to achieve; Secondly, the visual style of the four season themed levels is distinct, with rich scene elements and strong immersion; Thirdly, the rules for clearing gold coin points are simple and easy to understand, and real-time sound effects and digital feedback can continuously bring a sense of achievement; Fourthly, team collaboration ensures that the overall style from the main page to the levels is unified, and the experience is coherent and smooth.

The main page navigation is clear and easy to operate; The four season themed levels are visually rich and immersive; The rules for clearing gold coin points are easy to understand and provide instant feedback; Teamwork ensures a unified style and smooth experience.

UI: (Function Adaptation)

In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.

UI: (Function Adaptation)

In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.

UI: (Function Adaptation)

In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.