rated the game! ^_^
detaia
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a simple concept but not one I've personally seen before! I'm not terribly good at platformers since they require dexterity but a bite-sized puzzle platformer like this was a lot of fun! my only feedback would be that the character's movement could be a lil more precise and less slidey. fantastic work :>
oh a couple bugs we found while playin:
1. Playing a card and having it get stuck in the middle of the screen without resolving. It only happened once, while we were playing with fullscreen (in case that detail is relevant)
2. Going infinite with Flute. Based on our testing, this bug occurs once you have at least 3 copies of Flute in your deck. Playing Flute now causes you to duplicate one of Music cards in your deck alongside the intended draw effect. We know this because in our next routine, we'd find that our deck had several more copies of Flute than before. We know that it duplicates Music cards and not just Flute cos it would duplicate cards like Hurdy Gurdy as well. The order of effects seems to be:
1. Play Flute
2. Flute copies a Music card in your deck
3. +1 Glory and draw a Music card from your deck
THIS WAS SO FUN!!!!
it's soooo satisfying to attain higher and higher levels of Glory as you figure out busted combos. all the cards have interesting effects we're excited to play around with – none of them feel basic or boring, their theming and mechanical effects are designed wonderfully. our best run involved 4 copies of Bow, each granting +15 Glory.....and then we lost cos we accidentally ended our routine instead of redrawing (which feels appropriately foolish. guess we got too into-character lol).
the music is lovely, the different poses the Jester switches between are great, the card art is adorable....the style of the game is plain delightful. I really like how the background sloooowly pans around (the sleeping royals that gradually wake up once you have enough Glory are a cute touch).
this is a fantastic game, I'm so glad it popped up in my queue. thank you for makin it!!!
this was a lotta fun! we don't usually play metroidvanias but each attempt was just bite-sized enough that we could comfortably try again and again, making a lil more progress each time.
mechanically speaking, the concept of having two modes with different abilities/strengths is pretty established. what makes Bunny n Beast especially interesting are:
1) the timed transformations beyond your control
2) the fact that each upgrade you get only applies to whichever character unlocked it
each individual element affects how'd you route your way through the game; together, the puzzle of routing takes on a new layer of complexity. and of course, the limited time available means you gotta optimise the heck outta every second – clear the right section at the right time to get the right upgrade for the right character (I say "right", but I imagine there's multiple routes one could take to beat the game, though some may be more efficient than others).
also like. the game is cute. it's literally cutes. the bounciness of Bunny n Beast as they move and jump, the way their ears wiggle, the sfx, the wonderfully chill music, way night and day are tracked with the sun and the moon slowly making their way across the top of the screen....it's great. it's nothin flashy; the game simply has a lot of lil touches that makes for a lovely play experience.
we would not have guessed this was someone's first complete game. the scope of it may be limited but it's been made quite thoughtfully. the level design is small but dense; there's a specific bit I appreciate where you can drop into a hole that doesn't lead anywhere, but does show you an upgrade in a different section that you could potentially get access to. the game over screen tells you how many upgrades you got, and assigns you a score based on what you accomplished. time is paused in the starting area, which is nice if you want a minute to think about your next steps. Bunny n Beast control well; their movement isn't slidey or imprecise. it's just. a very well put-together game. at no point did I feel friction or frustration with it.
yep! fantastic game. I'm glad we got the chance to play it :)
THIS IS ADORABLE ADJGKHK
The art is lovely and I really really like the events. The concept of a guardian cat going around helping everyone with their problems is great :>
My faves are Knead Some Help? and Fishy Business. The first cos I love the image of a cat kneading dough (a cat would be good at at that), and the second cos Tobair helps by just keeping the fisherman company C:
Gameplay is simple but works perfectly for this lil solo rpg. I like that there are two slightly different endings based on the results. I also like that you can try again if you fail, at the cost of not having time to solve another problem (which is how I assume it works? do correct me if I'm wrong).
Incredible job making this!! I hope you enjoyed creating your first solo rpg ^_^
every single one of these cards look incredible!! the flavour is absolutely off the charts WOW!!! I lovee the idea of building a character on the spot using Player and Stuff cards. it such a neat way of making setup short and easy while ensuring each PC is unique. my fave card is the RPG Sheet that calls you a nerd ahdgkjjg
this is definitely one of the most accessible rpgs I've ever seen - I can imagine playing a game with friends within minutes of opening the box. fantastic job you guys!! :D
quick question: what do "Busts" and "Blows" on the Player cards represent?
heads up, the file for the Smartass card is currently named Slacker_1!
hi!! this is such a cool hack, I can't wait to run it. it caught my eye cos of its style, flavour and the devilishly clean layout. as a serial notetaker I also really appreciate the amount of space dedicated to notes on the character sheet. fantastic work!!
rules question for Void Soul: do you have to roll exactly your number on all 3 dice? or just one, but you only get Void Soul if you rolled 3 dice?



