Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Templum

15
Posts
1
Topics
4
Following
A member registered May 21, 2020 · View creator page →

Creator of

Recent community posts

Same for me, my mail is: templum.dev@gmail.com

Do you have any plans down the road to expand on the available buildings? 


In another thread I saw you mentioning you plan on expanding enemy buildings. But can we also expect more buildings for the humans ?

Amazing work, really looking forward to possible extension to this pack.


Would you consider adding an idle animation, to the existing player animations?

I think it may be a good idea to put it as additional animation within the individual folder. Should be relevant for a wider audience, as otherwise, they would need to hide the standalone bowl, while playing the eating animation.

I'm sorry if that came across a rude and demanding. Just thought it would be a worthy addition given your latest update.

Would it be possible to receive the eating animation without the bowl present ? Especially since we now have the depleting bowl animations. 

I really love the art style of this asset pack. I was wondering if you plan on extending it or offering extension (new enemies, bosses etc) packs in the future.

Seems like you upload the psd file be accident

Thanks for considering it, looking forward to it.

It would be really amazing to have a set of pannels, buttons and sliders. Maybe even a circular progress/health bar.

In addition to the above, it would also be cool if you could consider expanding the icons for upgrades like reload time increases. I could see things like damage increases and generic stuff like luck.

Did you ever consider offering some UI components beyond those that are included in the very first pack of this series

Thanks for clarification, then I was simply overthinking. Also very much appreciate you taking your time to reply.


Looking forward to new assets in this series.

Sorry, that is clear to me. But the rocket picture is not clear. If I ran it from the first to the last frame, it appears like it flies next to a light source or so

I really like the Assets in this series, but I'm wondering how the rockets are meant to work. Is it a series or are you supposed to iterate only over a subset of the sprite?

Hey, I was wondering if you considered adding a hauling animation or if that may be part of a future addition to the series. With that around, people could probably also look into creating village/city-builder games.