This not only makes the somewhat complex parallax mapping process intuitive and simple, but it also doesn’t seem to conflict with other plugins that handle things like screen movement, character movement, or collision detection. It’s awesome
TeddyBeer
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I haven’t been testing this plugin for long, but I can already tell it’s a really solid one. Honestly, I probably won’t be using the action features, I’m mainly in it for the pixel movement and smooth character animation, but even just for that it’s totally worth it. It kinda sucks that I bought the Animation Solution plugin just an hour ago and found out it’s already included here, but I don’t regret it, I’ll just think of it as tipping the dev for making something awesome. Keep it up!
I ran into a problem while using the plugin. The plugin command that stores content into a variable works fine, but the issue is that I can’t really make use of that stored variable. For example, copying it to another variable doesn’t work as expected.
After doing some testing in a fresh project, I found that all the code written after the plugin command runs *at the same time*. Normally, when I enter a number or name, the following code runs *after* the input is complete. But in this case, everything runs *simultaneously*.
If I input something in one event and use it in a different event, it works okay. But when multiple things are happening in a single event, it causes real issues. For example, if I enter a password, the calculation that follows doesn’t reflect it. Or if I enter text, the following dialogue doesn’t include it. Adding a 'wait' doesn’t help either.
I did find a temporary workaround by adding a blank, transparent message box to force a pause, but it’s a really clunky solution.
That would honestly make everything perfect if there were a fix for this!


