decided to purchase it anyway, plays pretty nicely and seems put together pretty well!
Techyy
Recent community posts
With all the time you wait around here for a response you could be building something yourself, He was nice enough to give you a link to a tutorial with a similar style and he said he doesn't want to release a early version, he's building a product that he wants to sell and releasing a early unfinished version may give people a bad idea and also give him a bad name. So i think the best two options you have are either building something yourself or pushing back whatever project you have in mind to a later date, we are all eager to get our hands on the asset but we are all more than happy to wait until RandGameDev is happy with what he has to release.
Honestly levels should be up to the person who buys the asset IMO, 1 level that showcases features is enough tbh, as for mechanics maybe i could suggest grenades and a rocket launcher maybe lol, but honestly they can just come with later updates, i'm just to hyped about the first release hahaha, also i mean i does look like it could be a game with what is there so far it looks polished asf
Hahaha yeah was following you here and got a notification and was like i gotta drop everything and check it out lool, i mean imho it feels great but i mean that's me, No problem i am looking forward to the release of this more than you could imagine :P, nah honestly i will be more than happy to buy it i could not accept a free key for something you have put time and effort into but i do really appreciate it.
probably something I am overlooking but I added a new player and then added a new button instance in the player select room but when I go into the room I get this error
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_keyboardmenucontroller:
Variable obj_playerselectbutton.menugridpos_x(100297, -2147483648) not set before reading it.
at gml_Object_obj_keyboardmenucontroller_Other_10 (line 3) - if(menugridpos_x == other.menugridpos_x && menugridpos_y == other.menugridpos_y){
############################################################################################
gml_Object_obj_keyboardmenucontroller_Other_10 (line 3)
gml_Object_obj_keyboardmenucontroller_Create_0 (line 18)
still kinda new to GM