Don't stress yourself with the first release, no need to cram in too much things, just add them with updates tbh there is already a lot in it for the first release!
Techyy
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Honestly levels should be up to the person who buys the asset IMO, 1 level that showcases features is enough tbh, as for mechanics maybe i could suggest grenades and a rocket launcher maybe lol, but honestly they can just come with later updates, i'm just to hyped about the first release hahaha, also i mean i does look like it could be a game with what is there so far it looks polished asf
Hahaha yeah was following you here and got a notification and was like i gotta drop everything and check it out lool, i mean imho it feels great but i mean that's me, No problem i am looking forward to the release of this more than you could imagine :P, nah honestly i will be more than happy to buy it i could not accept a free key for something you have put time and effort into but i do really appreciate it.
probably something I am overlooking but I added a new player and then added a new button instance in the player select room but when I go into the room I get this error
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_keyboardmenucontroller:
Variable obj_playerselectbutton.menugridpos_x(100297, -2147483648) not set before reading it.
at gml_Object_obj_keyboardmenucontroller_Other_10 (line 3) - if(menugridpos_x == other.menugridpos_x && menugridpos_y == other.menugridpos_y){
############################################################################################
gml_Object_obj_keyboardmenucontroller_Other_10 (line 3)
gml_Object_obj_keyboardmenucontroller_Create_0 (line 18)
still kinda new to GM