Привет) Видимо чуйка на годноту всех привела
TechRawer
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Thank you so much for taking the time to read the review and your responses!
It's really nice to have feedback from an author.
I'm glad that the game is scheduled for release this year - that's super cool news. I'm sure the final version will be even more exciting!
My native language is Russian. But it didn't hinder my gaming experience much.
I wish you more strength and opportunities to make this masterpiece, even better!
I used a translator, so I hope it didn't distort the meaning too much)
Greetings! Usually I don't write reviews and rarely participate in commenting, but this game left me no choice - I need to share my impressions. I stumbled upon it by accident in the torrents section and the cover was fateful - it caught my attention and caused a desire to explore the novelty.
And I did not miss! Now it's a deserved grand prize in my personal list - on the same level with Fear&Hager and LonaRPG.
The demo took me more than 10 hours of gameplay - because I wanted to explore everything, and then I also had a desire to experiment!
- Awesome visuals and drawing!
- Great music and voiced dialog
- Lively protagonist who reacts to events and dialogs with npcs. A special favorite for her elaboration - where needed she is cool, where needed she is sexy)
- The presence of a large choice in the game mechanics, which is a very strong payoff. Separately liked that it is possible to interact with some enemies to defeat them without fighting - I would like more of that.
- The time mechanics was alarming at first, but it turned out not to interfere with the process. It is a separate plus that there is an opportunity to use candles or safes between chapters and not waste time. At the same time very cool thought out - that the time depends on the mini bosses, I hope in the future from the time will also be still and the event cool to appear.
- Also regarding mechanics, I read that the combat system will be changing. But I want to note that at the moment it is realized quite logical with the theme of hunting monsters. If you do not know the weaknesses of the enemy, you will not win quickly - if you know the fight will be very easy.
When you already know most of the things, of course it is very easy to get a top dagger for example (although the first pass it is not very obvious)) and quickly pump the necessary skills.
Here there is a problem that in the first place you can not always easily select the desired skillet - the cursor of choice can fly to another branch. In the ichor section, for example, further than the first branch can not move - I realized that it is in development, although open it to pump it can be.
And secondly, the number of skill points and the level of the character is limited and here comes the moment:
1) You do not see what further you will open skills 2) Even if all is well and can read the description, it is not clear how much it will hit the description - as an example of the holy dagger and the dance of dominance, the description is not clear that it is imba, but the game mechanics already understand that the dance shotaet everything in a row, except for a couple of mobs.
Here is probably a general point, because it often happens that taking a new item or clothing - no understanding of how it works? Yes, you can see how it changes stats, but for example, bonuses from the status section is not visible or hidden mechanics - for example, schoolgirl clothes at zero kills stamina and rabbit clothes do not tear in battle, but it will be noticeable only after a while of playing with this equipment.
- In general, a separate laik for the presence of a large number of interesting mechanics in the game with tarot truth to play did not get, passed without them. But but actively used sacrifice to the statue I have not understood what give two drops of blood, which quickly fall, but the heart buff imba purely with him the beginning of the game can be dragged.
In this case, the description of the buffs would be by the way very mostly intuitive - burn, bloodlust, poison. but the heart buff and drops of blood is already a mystery) Need to test go or check the status section.
For example, the game has bloodlust I understand that it is a circle on the left below the heart - how to increase or remove it is unclear( But if you twist through the editor it to the maximum the character will be uncontrollable in battle and die with a couple of blows.
Separate fun that if you drink too much liquid, the heroine will want to go to the toilet, and where to find it is not even assumptions( Except as a bath.
- Cool idea with strengthening yourself with the help of parts of monsters, I hope there will be more of this. As with the slime, which really helps to get into the hole, and also buffs the dismissal of the minus that it also needs to learn about it by checking all the parameters in another tab.
Perhaps for the new combat system will be an interesting idea to introduce more such things - as lubricants for weapons or eleksiry like eleksiry from the witcher to fight monsters.
- Very liked the approach to the story, which begins generally in school with a girl similar to Monica) and continues generally in Wonderland. After a visit to the cemetery it became clear that there are VERY interesting plans for the story)
The question that I still care about is it possible to apply the key from the cemetery somewhere in the demo?
From the extras:
- Many enemies turn into corpses wyren after death
- From a certain level of pumping lust, disappear markings on the map and can not see where you can interact for the same masturbation, although if you poke by memory or logic - it is still available.
- A separate basket of likes for the scenes with the witch, the horse and the legs))))
-Fishing! Very top idea, BUT almost all fish are useless - yes there is a fish for mana regen, but otherwise even if you catch a fish level hippo - it will cost pennies(((( and do not give buffs. I really hope that there will be quests in the style of Cthulhu))
as catching a huge boss snake was a lot of fun).
- Also very lacking display of some moments, at least in the form of hints: as an example of what items and bonuses will be in the initial election or the scale of filling the relationship with this or that god to calculate what action to do to open a new branch of pumping. And there adrenaline scale, which I also did not find, but it helps a lot in battles.
In the end - I highly recommend this game to everyone and will be waiting for the sequel!
Unfortunately I can not support on patreon translations abroad in my country do not work((((
But I will gladly buy the game in styme, if it will be there!
And about the popularity can not worry in our community is a lot of fans of non-standard eroge - bloggers will definitely pick up.