This one was actually so much fun, one of my favorite platformers/puzzle platformers that I've played so far. Even if it was probably a time constraint thing, the whole clock resetting thing was pretty neat. I think you did a great job with the level design considering the constraint of each level needing to be those 2 numbers counting down.
Technodog
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game was a little too easy
In all seriousness though this one was a lot of fun, it took a bit to get a feel for what caused you to bounce off slopes vs just landing on them but once i got that it felt like the whole game opened up, also the air strafing was super satisfying to get a hold of. I like how all the levels have an intended path and then a secret speedrun path, and then an unintended faster than author time path :)
I've got a tally running of platformers with big timers in the middle of the screen such that when the timer runs out you restart the level, I'm up to 5 now. This one may have been the most fun one so far though, the animations were great and the ledge grabbing mechanic felt really good, kinda reminded me of n step steve in a really good way. The level design was really good.
I don't know why, but this game just feels really good. The puzzle design was great too, it progressively got harder mechanically and puzzle wise but everything was still doable, it felt satisfying to solve. The moment momentum was introduced it probably became my favorite platformer that I've played so far. Admittedly, I didn't really like having to time when I jumped into the accelerators, idk what it was about that but I'm pretty sure it caused like 90% of my deaths lol
It felt like a really solid precision platformer, it was a lot of fun working through it. I think level 10 was a little out of place at the end, 9 11 and 12 all took like 50 attempts but 10 took like 2. Also it didn't really feel like any of the bonus time things were all that useful, just making the level harder for pretty much no gain
I got stuck on level 3, or I guess the third to last level I assume, but this felt like an actual authentic puzzle game, it had those aha moments and a certain characteristic of introducing a new idea every level. It's one of those games where I'm motivated not because I want to get to the end, but because I want to see what the next level has going on
This one was pretty tough, but thats what made beating the levels feel so nice. Admittedly, I think it would've felt nicer if it didnt send you back too start if you took longer than 40 seconds do complete a level, especially when half that time is just spent waiting for the turrets to finally shoot a pink bullet T_T, it does have the benefit of making you better at the earlier levels though, and it does feel pretty good just breezing through them after taking a couple attempts the first time I got there. Also, maybe I'm just bad, but I think the level 6 dark side is impossible
This game was pretty fun, the movement felt pretty good, especially whenever you'd hit something with your dash. Unfortunately I was running into a bug where about half the time i dashed at a wall I would end up inside of it, and then I'd just have to slowly wait for the sand to catch up or quit and restart the game, but other than that it felt really fluid and satisfying
The art was great but wow, if this doesn't get first place for audio i would be surprised, the music is actually so good. The game was also pretty fun, I couldn't make it past stage 6 unfortunately, it got a little too chaotic for me around then, but the music kept me going up to that point. I think it would feel a little better if the character switched directions based on w/s instead of a/d, but once i got used to it it wasn't too bad.
This ones super addicting, really solid rougelike. I only made it to round ten, but once you get in the zone it feel really good, and the audio design is great too. Once it starts pulling the double cards out on you it gets pretty tough, I found myself getting confused between the currently active vs next cards pretty often lol
This one was a lot of fun, and the art was great. All the relics are unique enough to make each of the characters feel useful, and im glad the counter is pretty forgiving, I made a lot of mistakes in the first level when i was getting used to the game but I ended with a little over 100 turns left.
Admittedly, I think if i hadn't gotten Cetra as my second character it would have been 100x harder getting back up, I did notice some of the characters had a little worse movement options as I was progressing, but even if it could've potentially been worse, I still had a great time
Actually super fun, this one made me feel the time pressure more than any other game ive played so far. Spamming dashed to get around was fun and that top right room was no joke challenge wise, im guessing its a speedrunning thing where you can take the harder route if you dont want to or cant find the keys





