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Techno09

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A member registered Jan 31, 2020 · View creator page →

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Wait a minute why is this 3 years in development, if there doesn't appear to be much content complete?

Sadly, though this game has great foundations, this was a very frustrating experience. First, the settings option on the menu was way too hidden and the keycards are hardly visible. Now, speaking of the first actual FNAF segment, did you play it at least once, the bare minimum? 
1. It doesn't save before the segment.
2. The sounds are extremely hard to hear.
3. Whilst the concept of Fredina's mechanic is good, in execution it gives an insanely small time to react, especially because of the animation for placing the battery.
4. The computer screen at the center of the room gets very often misaligned with my view, and the X gets hidden, so I've got no choice but to die.
5. The terminal is functionally similar to The Marionette, THE primary example of what not to do in a FNAF fan game. Instead of mindlessly holding without gameplay, there could be some sort of minigame, or anything else to spice it up.

I'm sorry if I appear to be too critical, but criticism is necessary to improve a game such as this. I hope you will improve upon your game.

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I hate the gunmen. They are not a fun enemy. 99% of the time, if they shoot you, you're already dead. They have an insanely grating reload sound. They can shoot through walls, normal walls. It would have much better if they could only shoot through specific, transparent walls, but nope. I have wasted 25 minutes of my life to beat 1-1, nearly all on the final level. The rest is good, but please make the spikes blend in less with the environment.

Edit: Where GTS content???

Literally the worst and most unfair FPS Ive ever played. It attempts to reward going slowly, but it becomes completely impossible in the outdoors level, and you get instantly swarmed by bullets that even go through blockades and trees.

Very nice and fun little FNaF fangame. The mechanics were cool and the character designs ranged from generic (Peeker) to actually interesting (Snooper and Alarmer), but I was hoping for a bit more gluttony in a game that's called so. Here's the video of me beating Sleepless Nightmare first try, and no, even though it seems so, no autoclicker was used. https://drive.google.com/file/d/17GnR2k8fqp1i3dZU2SuRuAiB9VGhkWU7/view?usp=shari...

Hope you update this or make more games!

(I beat this earlier than the last comment, moderation's just being awful for me rn for some reason, so much so I needed to use a different account)

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Use DNSpy to decompile Unity games without IL2CPP encryption, such as this one. I also used some online tools to extract the Unity scenes. There's the whole game in the demo, but it sucks sooo much. Just the first night but harder, until it becomes impossible and you just have to keep the light off for the whole night.

the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends the ride never ends 

Yes.

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Concept and art are really good, but the gameplay is boring and frustrating.

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I can't finish the task "Operate the NAV & TRANSIT computer", even though I entered the four digit code, selected the channel,  set fuel bools and swiped the keycard.  Any help?

yes

I meant SCP 173 moving when the player blinks.

The SCP 173 blink mechanic does not work, although it's still a very good game.