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TebiFestival

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A member registered Jun 13, 2018 · View creator page →

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After the first run I realized I can wait at some location or aim to the outer side of the stage to make the middle more manageable. Waiting was usually better since a still target its easier to target. A few ideas that came while playing the game  was to have some skills that would move you around or push you, so movement was not as easy to predict at a next loop, also having some area of effect skills that travel through the stage or bounce around (granted I only played with the axe and didn't use any magic so I don't know what you have in store there).

It also seem to me that your clones don't ever despawn, so they get cluster at the bottom, making them easier to kill if you ignore a few and go kill them later. Having the stage have a time limit could solve this, or allowing the clones to leave the stage. Also you could have it so in order to advance to the next loop you have to break open the exit, but on your side of the stage you have to protect your entrance, that way you can't ignore all enemies. 

As I said there are lots of way to expand the idea depending on the direction you would want to go. I hope some of this feedback and brainstorming is useful :)

loved the concept, it can be surely be expanded. Too bad the bug to get stuck it's pretty easy to trigger, still it was fun to plan ahead to move in a way that would allow me to kill and but also easier to be defeated next time

The video on the game page looks fun, but sadly there is no game to play or download.

Quick fun and interesting idea, I wish the heal had more feedback to know when I did it right, but in the other hand if you just spam click it seems to work anyway, making the game very easy. If this mechanic was expanded it could bring more out of the game.